Im Magazin „8000 PLUS" wurde im Dezember 1988 der folgende Artikel abgedruckt.
|
GRAPHICS GENERATORby John Bilton |
F
and E
fill and empty squares.
'S
' prints your design and 'D
' prints DATA
followed by the numbers required to form the character.
10 odd$=CHR$(27)+"L"+CHR$(15)+CHR$(0) 20 even$=odd$ 30 FOR j%=l to 32:READ d%:odd$=odd$+CHR$(d%):even$=even$+CHR$(d%):NEXT j% 40 DATA (nos. in the first data statement) 50 FOR j%=1 to 32 : READ d% : NEXT j% 60 DATA (nos. in the second statement) 70 LPRINT odd$; CHR$(27)+"J"+CHR$(2)+CHR$(13); even$This works for a graphic two characters wide. Do wider designs in parts. For a three double-characters width graphic, replace the '32' in lines 30 and 50 above by 96. The first
DATA
Statement in the above would hold the first lines of numbers together from each DATA
statement for the three parts of the graphic as determined by the listing below.
The second would hold the three second lines of numbers put together.
>oc 27,76,32
, followed by the numbers of the first line.
On the next line >oc 27,74,2,13
then on the next oc 27,76,32
, and the second lot of numbers.
For a three double-characters width graphic, replace the 32s by 96s;
run the figures from the first three lines of the DATA
Statements together for the first Protext line of codes, and the three second lines together for the second.
>oc
' is [SHIFT][ALT]X;
precede all digits by [ALT]
.
Build up large graphics line by line.
[BASIC-Listing] und [Assembler-Listing] |
HTML-Bearbeitung von
Werner Cirsovius
Dezember 2004
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