SOKOBAN |
As - up to now - last try of a de-compilation I used the game SOKOBAN.
I found this game in
Software-Archiv des KC-Clubs",
paragraph
CP/M-Spiele"
(
Also on this site resides the game SLIDER.
A hint for that may be found here
).
Also this game was compiled into a .COM file using TURBO PASCAL 3.x.
Referring to de-compilation look for some hints as described for QUATRIS.
At first here the de-compilation of the original program with special ESCape sequences used by the KC machine. The main problem was to adapt the grafic routines. I reverted to routines published in the German article Turbo-Grafik für den JOYCE. Here the result, resolved into three files:
.COM file must be created.
Due to the address of _PLOT ($F400 ) the end address for the compiler should be $F3FF or less.
A final hint:
ASCII files will be used for creating different game boards.
Every files holds up to five board layouts.
If a level is choosen one of these files will be read and a board will be created.
The files are named SOKO-x.PIC with x in range from 0 up to 11
(
[0]
[1]
[2]
[3]
[4]
[5]
[6]
[7]
[8]
[9]
[10]
[11]
).
|
An information relating SOKOBAN may be found in Wikipedia, the free encyclopedia. |
For bringing you into the right mood find below two possible opening screens: |