The following article was printed in October 1977 of the magazine „BYTE".
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Richard O Duda
590 Vine St Menlo Park CA 94025 |
(a) | A B C D E F G H 1 . . . . . . . . 2 . . . . . . . . 3 . . . . . . . . 4 . . . O X . . . 5 . . . X O . . . 6 . . . . . . . . 7 . . . . . . . . 8 . . . . . . . . |
(b) | A B C D E F G H 1 X X X X X X X O 2 X X X O X X X O 3 X X X X X X X O 4 X X X X O X X O 5 X X X O X X X O 6 X X O O O X X O 7 X X X O X X X X 8 O O O O O O O X |
Figure 1:
These two example boards show the Othello game board at the beginning and end of a typical game.
The game is always initialized to the configuration in figure 1a.
Figure 1b shows the board at the end of a typical game.
This game was played to completion with 60 moves.
The computer was soundly beaten having only 20 pieces to the human player’s 44.
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Listing 1: A BASIC listing for Othello |
This game was one of my first implementations of BASIC into assembler. Here as Z80 source |
Scanned by
Werner Cirsovius
November 2013
© BYTE Publications Inc.