/************************** I2ICE TUTORIAL SCREEN #4 ***************************/ menu=1 define literally P = 'include scr.3 NOLIST ' define literally R = 'include scr.4 nolist' define literally RTN = 'include scr.4 nolist' define literally N = 'include scr.5 nolist' define literally M = 'include scr.2 nolist' cls /*******************************************************************************/ ' ------------------------' 'To quickly acquaint you with the few commands needed | SCR4: MEMORY MAPPING |' 'to emulate a program, screens 4 through 19 will lead | M = Go to main menu |' 'you through an emulation session. Before you can | N = Next screen |' 'emulate a program, you must define the debugging en- | P = Previous screen |' 'vironment. This involves up to four steps: | Q = Quit tutorial |' ' 1. Deciding where your program will be stored | R = Rewrite SCR4 |' ' (mapping memory) and how I/O will be handled | SCR# = Screen desired |' ' (mapping I/O). ------------------------' ' 2. Loading your program. ' ' 3. Setting emulation breakpoints.' ' 4. Specifying what program activity will be recorded during emulation (set-' ' ting trace points).' ' ' 'Before loading the sample program, you must specify where the sample program' 'will be stored. The MAP command displays current memory allocation informa-' 'tion and controls memory allocation (mapping). Enter' ' MAP ' ' ' 'Enter N to learn about the resulting display.' '-------------------------------------------------------------------------------'