#pragma option push -b -a8 -pc -A- -w-pun /*P_O_Push*/
/**************************************************************************
 *
 * Copyright (c) Microsoft Corporation.  All rights reserved.
 *
 * File:    xaudio2.h
 * Content: Declarations for the XAudio2 game audio API.
 *
 **************************************************************************/

#ifdef _MSC_VER
#pragma once
#endif

#ifndef __XAUDIO2_INCLUDED__
#define __XAUDIO2_INCLUDED__

#include <sdkddkver.h>

#if(_WIN32_WINNT < _WIN32_WINNT_WIN8)
#error "This version of XAudio2 is available only in Windows 8 or later. Use the XAudio2 headers and libraries from the DirectX SDK with applications that target Windows 7 and earlier versions."
#endif // (_WIN32_WINNT < _WIN32_WINNT_WIN8)

#include <winapifamily.h>

#pragma region Application Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_TV_APP | WINAPI_PARTITION_TV_TITLE)

// Current name of the DLL shipped in the same SDK as this header.
// The name reflects the current version
#define XAUDIO2_DLL_A  "xaudio2_9.dll"
#define XAUDIO2_DLL_W L"xaudio2_9.dll"
#define XAUDIO2D_DLL_A  "xaudio2_9d.dll"
#define XAUDIO2D_DLL_W L"xaudio2_9d.dll"

#ifdef UNICODE
    #define XAUDIO2_DLL XAUDIO2_DLL_W
    #define XAUDIO2D_DLL XAUDIO2D_DLL_W
#else
    #define XAUDIO2_DLL XAUDIO2_DLL_A
    #define XAUDIO2D_DLL XAUDIO2D_DLL_A
#endif


/**************************************************************************
 *
 * XAudio2 COM object class and interface IDs.
 *
 **************************************************************************/

#include <basetyps.h>

// XAudio 2.9
interface __declspec(uuid("2B02E3CF-2E0B-4ec3-BE45-1B2A3FE7210D")) IXAudio2;

// Ignore the rest of this header if only the GUID definitions were requested
#ifndef GUID_DEFS_ONLY

#include <objbase.h>           // Windows COM declarations
#include <sal.h>               // Markers for documenting API semantics
#include <mmreg.h>             // Basic data types and constants for audio work
#include <audiosessiontypes.h> // For AUDIO_STREAM_CATEGORY

// All structures defined in this file use tight field packing
#pragma pack(push, 1)


/**************************************************************************
 *
 * XAudio2 constants, flags and error codes.
 *
 **************************************************************************/

// Numeric boundary values
#define XAUDIO2_MAX_BUFFER_BYTES        0x80000000    // Maximum bytes allowed in a source buffer
#define XAUDIO2_MAX_QUEUED_BUFFERS      64            // Maximum buffers allowed in a voice queue
#define XAUDIO2_MAX_BUFFERS_SYSTEM      2             // Maximum buffers allowed for system threads (Xbox 360 only)
#define XAUDIO2_MAX_AUDIO_CHANNELS      64            // Maximum channels in an audio stream
#define XAUDIO2_MIN_SAMPLE_RATE         1000          // Minimum audio sample rate supported
#define XAUDIO2_MAX_SAMPLE_RATE         200000        // Maximum audio sample rate supported
#define XAUDIO2_MAX_VOLUME_LEVEL        16777216.0f   // Maximum acceptable volume level (2^24)
#define XAUDIO2_MIN_FREQ_RATIO          (1/1024.0f)   // Minimum SetFrequencyRatio argument
#define XAUDIO2_MAX_FREQ_RATIO          1024.0f       // Maximum MaxFrequencyRatio argument
#define XAUDIO2_DEFAULT_FREQ_RATIO      2.0f          // Default MaxFrequencyRatio argument
#define XAUDIO2_MAX_FILTER_ONEOVERQ     1.5f          // Maximum XAUDIO2_FILTER_PARAMETERS.OneOverQ
#define XAUDIO2_MAX_FILTER_FREQUENCY    1.0f          // Maximum XAUDIO2_FILTER_PARAMETERS.Frequency
#define XAUDIO2_MAX_LOOP_COUNT          254           // Maximum non-infinite XAUDIO2_BUFFER.LoopCount
#define XAUDIO2_MAX_INSTANCES           8             // Maximum simultaneous XAudio2 objects on Xbox 360

// For XMA voices on Xbox 360 there is an additional restriction on the MaxFrequencyRatio
// argument and the voice's sample rate: the product of these numbers cannot exceed 600000
// for one-channel voices or 300000 for voices with more than one channel.
#define XAUDIO2_MAX_RATIO_TIMES_RATE_XMA_MONO         600000
#define XAUDIO2_MAX_RATIO_TIMES_RATE_XMA_MULTICHANNEL 300000

// Numeric values with special meanings
#define XAUDIO2_COMMIT_NOW              0             // Used as an OperationSet argument
#define XAUDIO2_COMMIT_ALL              0             // Used in IXAudio2::CommitChanges
#define XAUDIO2_INVALID_OPSET           (UINT32)(-1)  // Not allowed for OperationSet arguments
#define XAUDIO2_NO_LOOP_REGION          0             // Used in XAUDIO2_BUFFER.LoopCount
#define XAUDIO2_LOOP_INFINITE           255           // Used in XAUDIO2_BUFFER.LoopCount
#define XAUDIO2_DEFAULT_CHANNELS        0             // Used in CreateMasteringVoice
#define XAUDIO2_DEFAULT_SAMPLERATE      0             // Used in CreateMasteringVoice

// Flags
#define XAUDIO2_DEBUG_ENGINE                  0x0001    // Used in XAudio2Create
#define XAUDIO2_VOICE_NOPITCH                 0x0002    // Used in IXAudio2::CreateSourceVoice
#define XAUDIO2_VOICE_NOSRC                   0x0004    // Used in IXAudio2::CreateSourceVoice
#define XAUDIO2_VOICE_USEFILTER               0x0008    // Used in IXAudio2::CreateSource/SubmixVoice
#define XAUDIO2_PLAY_TAILS                    0x0020    // Used in IXAudio2SourceVoice::Stop
#define XAUDIO2_END_OF_STREAM                 0x0040    // Used in XAUDIO2_BUFFER.Flags
#define XAUDIO2_SEND_USEFILTER                0x0080    // Used in XAUDIO2_SEND_DESCRIPTOR.Flags
#define XAUDIO2_VOICE_NOSAMPLESPLAYED         0x0100    // Used in IXAudio2SourceVoice::GetState
#define XAUDIO2_STOP_ENGINE_WHEN_IDLE         0x2000    // Used in XAudio2Create to force the engine to Stop when no source voices are Started, and Start when a voice is Started
#define XAUDIO2_1024_QUANTUM                  0x8000    // Used in XAudio2Create to specify nondefault processing quantum of 21.33 ms (1024 samples at 48KHz)

// Default parameters for the built-in filter
#define XAUDIO2_DEFAULT_FILTER_TYPE     LowPassFilter
#define XAUDIO2_DEFAULT_FILTER_FREQUENCY XAUDIO2_MAX_FILTER_FREQUENCY
#define XAUDIO2_DEFAULT_FILTER_ONEOVERQ 1.0f

// Internal XAudio2 constants
// The audio frame quantum can be calculated by reducing the fraction:
//     SamplesPerAudioFrame / SamplesPerSecond
#define XAUDIO2_QUANTUM_NUMERATOR   1                 // On Windows, XAudio2 processes audio
#define XAUDIO2_QUANTUM_DENOMINATOR 100               //  in 10ms chunks (= 1/100 seconds)
#define XAUDIO2_QUANTUM_MS (1000.0f * XAUDIO2_QUANTUM_NUMERATOR / XAUDIO2_QUANTUM_DENOMINATOR)

// XAudio2 error codes
#define FACILITY_XAUDIO2 0x896
#define XAUDIO2_E_INVALID_CALL                       0x88960001    // An API call or one of its arguments was illegal
#define XAUDIO2_E_XMA_DECODER_ERROR                  0x88960002    // The XMA hardware suffered an unrecoverable error
#define XAUDIO2_E_XAPO_CREATION_FAILED               0x88960003    // XAudio2 failed to initialize an XAPO effect
#define XAUDIO2_E_DEVICE_INVALIDATED                 0x88960004    // An audio device became unusable (unplugged, etc)

/**************************************************************************
 *
 * Forward declarations for the XAudio2 interfaces.
 *
 **************************************************************************/

#ifdef __cplusplus
    #define FWD_DECLARE(x) interface x
#else
    #define FWD_DECLARE(x) typedef interface x x
#endif

FWD_DECLARE(IXAudio2);
FWD_DECLARE(IXAudio2Voice);
FWD_DECLARE(IXAudio2SourceVoice);
FWD_DECLARE(IXAudio2SubmixVoice);
FWD_DECLARE(IXAudio2MasteringVoice);
FWD_DECLARE(IXAudio2EngineCallback);
FWD_DECLARE(IXAudio2VoiceCallback);


/**************************************************************************
 *
 * XAudio2 structures and enumerations.
 *
 **************************************************************************/

// Used in XAudio2Create, specifies which CPU(s) to use.
typedef UINT32 XAUDIO2_PROCESSOR;
#define Processor1  0x00000001
#define Processor2  0x00000002
#define Processor3  0x00000004
#define Processor4  0x00000008
#define Processor5  0x00000010
#define Processor6  0x00000020
#define Processor7  0x00000040
#define Processor8  0x00000080
#define Processor9  0x00000100
#define Processor10 0x00000200
#define Processor11 0x00000400
#define Processor12 0x00000800
#define Processor13 0x00001000
#define Processor14 0x00002000
#define Processor15 0x00004000
#define Processor16 0x00008000
#define Processor17 0x00010000
#define Processor18 0x00020000
#define Processor19 0x00040000
#define Processor20 0x00080000
#define Processor21 0x00100000
#define Processor22 0x00200000
#define Processor23 0x00400000
#define Processor24 0x00800000
#define Processor25 0x01000000
#define Processor26 0x02000000
#define Processor27 0x04000000
#define Processor28 0x08000000
#define Processor29 0x10000000
#define Processor30 0x20000000
#define Processor31 0x40000000
#define Processor32 0x80000000
#define XAUDIO2_ANY_PROCESSOR 0xffffffff
#define XAUDIO2_DEFAULT_PROCESSOR Processor1

// Returned by IXAudio2Voice::GetVoiceDetails
typedef struct XAUDIO2_VOICE_DETAILS
{
    UINT32 CreationFlags;               // Flags the voice was created with.
    UINT32 ActiveFlags;                 // Flags currently active.
    UINT32 InputChannels;               // Channels in the voice's input audio.
    UINT32 InputSampleRate;             // Sample rate of the voice's input audio.
} XAUDIO2_VOICE_DETAILS;

// Used in XAUDIO2_VOICE_SENDS below
typedef struct XAUDIO2_SEND_DESCRIPTOR
{
    UINT32 Flags;                       // Either 0 or XAUDIO2_SEND_USEFILTER.
    IXAudio2Voice* pOutputVoice;        // This send's destination voice.
} XAUDIO2_SEND_DESCRIPTOR;

// Used in the voice creation functions and in IXAudio2Voice::SetOutputVoices
typedef struct XAUDIO2_VOICE_SENDS
{
    UINT32 SendCount;                   // Number of sends from this voice.
    XAUDIO2_SEND_DESCRIPTOR* pSends;    // Array of SendCount send descriptors.
} XAUDIO2_VOICE_SENDS;

// Used in XAUDIO2_EFFECT_CHAIN below
typedef struct XAUDIO2_EFFECT_DESCRIPTOR
{
    IUnknown* pEffect;                  // Pointer to the effect object's IUnknown interface.
    BOOL InitialState;                  // TRUE if the effect should begin in the enabled state.
    UINT32 OutputChannels;              // How many output channels the effect should produce.
} XAUDIO2_EFFECT_DESCRIPTOR;

// Used in the voice creation functions and in IXAudio2Voice::SetEffectChain
typedef struct XAUDIO2_EFFECT_CHAIN
{
    UINT32 EffectCount;                 // Number of effects in this voice's effect chain.
    XAUDIO2_EFFECT_DESCRIPTOR* pEffectDescriptors; // Array of effect descriptors.
} XAUDIO2_EFFECT_CHAIN;

// Used in XAUDIO2_FILTER_PARAMETERS below
typedef enum XAUDIO2_FILTER_TYPE
{
    LowPassFilter,                      // Attenuates frequencies above the cutoff frequency (state-variable filter).
    BandPassFilter,                     // Attenuates frequencies outside a given range      (state-variable filter).
    HighPassFilter,                     // Attenuates frequencies below the cutoff frequency (state-variable filter).
    NotchFilter,                        // Attenuates frequencies inside a given range       (state-variable filter).
    LowPassOnePoleFilter,               // Attenuates frequencies above the cutoff frequency (one-pole filter, XAUDIO2_FILTER_PARAMETERS.OneOverQ has no effect)
    HighPassOnePoleFilter               // Attenuates frequencies below the cutoff frequency (one-pole filter, XAUDIO2_FILTER_PARAMETERS.OneOverQ has no effect)
} XAUDIO2_FILTER_TYPE;

// Used in IXAudio2Voice::Set/GetFilterParameters and Set/GetOutputFilterParameters
typedef struct XAUDIO2_FILTER_PARAMETERS
{
    XAUDIO2_FILTER_TYPE Type;           // Filter type.
    float Frequency;                    // Filter coefficient.
                                        //  must be >= 0 and <= XAUDIO2_MAX_FILTER_FREQUENCY
                                        //  See XAudio2CutoffFrequencyToRadians() for state-variable filter types and
                                        //  XAudio2CutoffFrequencyToOnePoleCoefficient() for one-pole filter types.
    float OneOverQ;                     // Reciprocal of the filter's quality factor Q;
                                        //  must be > 0 and <= XAUDIO2_MAX_FILTER_ONEOVERQ.
                                        //  Has no effect for one-pole filters.
} XAUDIO2_FILTER_PARAMETERS;

// Used in IXAudio2SourceVoice::SubmitSourceBuffer
typedef struct XAUDIO2_BUFFER
{
    UINT32 Flags;                       // Either 0 or XAUDIO2_END_OF_STREAM.
    UINT32 AudioBytes;                  // Size of the audio data buffer in bytes.
    const BYTE* pAudioData;             // Pointer to the audio data buffer.
    UINT32 PlayBegin;                   // First sample in this buffer to be played.
    UINT32 PlayLength;                  // Length of the region to be played in samples,
                                        //  or 0 to play the whole buffer.
    UINT32 LoopBegin;                   // First sample of the region to be looped.
    UINT32 LoopLength;                  // Length of the desired loop region in samples,
                                        //  or 0 to loop the entire buffer.
    UINT32 LoopCount;                   // Number of times to repeat the loop region,
                                        //  or XAUDIO2_LOOP_INFINITE to loop forever.
    void* pContext;                     // Context value to be passed back in callbacks.
} XAUDIO2_BUFFER;

// Used in IXAudio2SourceVoice::SubmitSourceBuffer when submitting XWMA data.
// NOTE: If an XWMA sound is submitted in more than one buffer, each buffer's
// pDecodedPacketCumulativeBytes[PacketCount-1] value must be subtracted from
// all the entries in the next buffer's pDecodedPacketCumulativeBytes array.
// And whether a sound is submitted in more than one buffer or not, the final
// buffer of the sound should use the XAUDIO2_END_OF_STREAM flag, or else the
// client must call IXAudio2SourceVoice::Discontinuity after submitting it.
typedef struct XAUDIO2_BUFFER_WMA
{
    const UINT32* pDecodedPacketCumulativeBytes; // Decoded packet's cumulative size array.
                                                 //  Each element is the number of bytes accumulated
                                                 //  when the corresponding XWMA packet is decoded in
                                                 //  order.  The array must have PacketCount elements.
    UINT32 PacketCount;                          // Number of XWMA packets submitted. Must be >= 1 and
                                                 //  divide evenly into XAUDIO2_BUFFER.AudioBytes.
} XAUDIO2_BUFFER_WMA;

// Returned by IXAudio2SourceVoice::GetState
typedef struct XAUDIO2_VOICE_STATE
{
    void* pCurrentBufferContext;        // The pContext value provided in the XAUDIO2_BUFFER
                                        //  that is currently being processed, or NULL if
                                        //  there are no buffers in the queue.
    UINT32 BuffersQueued;               // Number of buffers currently queued on the voice
                                        //  (including the one that is being processed).
    UINT64 SamplesPlayed;               // Total number of samples produced by the voice since
                                        //  it began processing the current audio stream.
                                        //  If XAUDIO2_VOICE_NOSAMPLESPLAYED is specified
                                        //  in the call to IXAudio2SourceVoice::GetState,
                                        //  this member will not be calculated, saving CPU.
} XAUDIO2_VOICE_STATE;

// Returned by IXAudio2::GetPerformanceData
typedef struct XAUDIO2_PERFORMANCE_DATA
{
    // CPU usage information
    UINT64 AudioCyclesSinceLastQuery;   // CPU cycles spent on audio processing since the
                                        //  last call to StartEngine or GetPerformanceData.
    UINT64 TotalCyclesSinceLastQuery;   // Total CPU cycles elapsed since the last call
                                        //  (only counts the CPU XAudio2 is running on).
    UINT32 MinimumCyclesPerQuantum;     // Fewest CPU cycles spent processing any one
                                        //  audio quantum since the last call.
    UINT32 MaximumCyclesPerQuantum;     // Most CPU cycles spent processing any one
                                        //  audio quantum since the last call.

    // Memory usage information
    UINT32 MemoryUsageInBytes;          // Total heap space currently in use.

    // Audio latency and glitching information
    UINT32 CurrentLatencyInSamples;     // Minimum delay from when a sample is read from a
                                        //  source buffer to when it reaches the speakers.
    UINT32 GlitchesSinceEngineStarted;  // Audio dropouts since the engine was started.

    // Data about XAudio2's current workload
    UINT32 ActiveSourceVoiceCount;      // Source voices currently playing.
    UINT32 TotalSourceVoiceCount;       // Source voices currently existing.
    UINT32 ActiveSubmixVoiceCount;      // Submix voices currently playing/existing.

    UINT32 ActiveResamplerCount;        // Resample xAPOs currently active.
    UINT32 ActiveMatrixMixCount;        // MatrixMix xAPOs currently active.

    // Usage of the hardware XMA decoder (Xbox 360 only)
    UINT32 ActiveXmaSourceVoices;       // Number of source voices decoding XMA data.
    UINT32 ActiveXmaStreams;            // A voice can use more than one XMA stream.
} XAUDIO2_PERFORMANCE_DATA;

// Used in IXAudio2::SetDebugConfiguration
typedef struct XAUDIO2_DEBUG_CONFIGURATION
{
    UINT32 TraceMask;                   // Bitmap of enabled debug message types.
    UINT32 BreakMask;                   // Message types that will break into the debugger.
    BOOL LogThreadID;                   // Whether to log the thread ID with each message.
    BOOL LogFileline;                   // Whether to log the source file and line number.
    BOOL LogFunctionName;               // Whether to log the function name.
    BOOL LogTiming;                     // Whether to log message timestamps.
} XAUDIO2_DEBUG_CONFIGURATION;

// Values for the TraceMask and BreakMask bitmaps.  Only ERRORS and WARNINGS
// are valid in BreakMask.  WARNINGS implies ERRORS, DETAIL implies INFO, and
// FUNC_CALLS implies API_CALLS.  By default, TraceMask is ERRORS and WARNINGS
// and all the other settings are zero.
#define XAUDIO2_LOG_ERRORS     0x0001   // For handled errors with serious effects.
#define XAUDIO2_LOG_WARNINGS   0x0002   // For handled errors that may be recoverable.
#define XAUDIO2_LOG_INFO       0x0004   // Informational chit-chat (e.g. state changes).
#define XAUDIO2_LOG_DETAIL     0x0008   // More detailed chit-chat.
#define XAUDIO2_LOG_API_CALLS  0x0010   // Public API function entries and exits.
#define XAUDIO2_LOG_FUNC_CALLS 0x0020   // Internal function entries and exits.
#define XAUDIO2_LOG_TIMING     0x0040   // Delays detected and other timing data.
#define XAUDIO2_LOG_LOCKS      0x0080   // Usage of critical sections and mutexes.
#define XAUDIO2_LOG_MEMORY     0x0100   // Memory heap usage information.
#define XAUDIO2_LOG_STREAMING  0x1000   // Audio streaming information.


/**************************************************************************
 *
 * IXAudio2: Top-level XAudio2 COM interface.
 *
 **************************************************************************/

// Use default arguments if compiling as C++
#ifdef __cplusplus
    #define X2DEFAULT(x) =x
#else
    #define X2DEFAULT(x)
#endif

#undef INTERFACE
#define INTERFACE IXAudio2
DECLARE_INTERFACE_(IXAudio2, IUnknown)
{
    // NAME: IXAudio2::QueryInterface
    // DESCRIPTION: Queries for a given COM interface on the XAudio2 object.
    //              Only IID_IUnknown and IID_IXAudio2 are supported.
    //
    // ARGUMENTS:
    //  riid - IID of the interface to be obtained.
    //  ppvInterface - Returns a pointer to the requested interface.
    //
    STDMETHOD(QueryInterface) (THIS_ REFIID riid, _Outptr_ void** ppvInterface) PURE;

    // NAME: IXAudio2::AddRef
    // DESCRIPTION: Adds a reference to the XAudio2 object.
    //
    STDMETHOD_(ULONG, AddRef) (THIS) PURE;

    // NAME: IXAudio2::Release
    // DESCRIPTION: Releases a reference to the XAudio2 object.
    //
    STDMETHOD_(ULONG, Release) (THIS) PURE;

    // NAME: IXAudio2::RegisterForCallbacks
    // DESCRIPTION: Adds a new client to receive XAudio2's engine callbacks.
    //
    // ARGUMENTS:
    //  pCallback - Callback interface to be called during each processing pass.
    //
    STDMETHOD(RegisterForCallbacks) (_In_ IXAudio2EngineCallback* pCallback) PURE;

    // NAME: IXAudio2::UnregisterForCallbacks
    // DESCRIPTION: Removes an existing receiver of XAudio2 engine callbacks.
    //
    // ARGUMENTS:
    //  pCallback - Previously registered callback interface to be removed.
    //
    STDMETHOD_(void, UnregisterForCallbacks) (_In_ IXAudio2EngineCallback* pCallback) PURE;

    // NAME: IXAudio2::CreateSourceVoice
    // DESCRIPTION: Creates and configures a source voice.
    //
    // ARGUMENTS:
    //  ppSourceVoice - Returns the new object's IXAudio2SourceVoice interface.
    //  pSourceFormat - Format of the audio that will be fed to the voice.
    //  Flags - XAUDIO2_VOICE flags specifying the source voice's behavior.
    //  MaxFrequencyRatio - Maximum SetFrequencyRatio argument to be allowed.
    //  pCallback - Optional pointer to a client-provided callback interface.
    //  pSendList - Optional list of voices this voice should send audio to.
    //  pEffectChain - Optional list of effects to apply to the audio data.
    //
    STDMETHOD(CreateSourceVoice) (THIS_ _Outptr_ IXAudio2SourceVoice** ppSourceVoice,
                                  _In_ const WAVEFORMATEX* pSourceFormat,
                                  UINT32 Flags X2DEFAULT(0),
                                  float MaxFrequencyRatio X2DEFAULT(XAUDIO2_DEFAULT_FREQ_RATIO),
                                  _In_opt_ IXAudio2VoiceCallback* pCallback X2DEFAULT(NULL),
                                  _In_opt_ const XAUDIO2_VOICE_SENDS* pSendList X2DEFAULT(NULL),
                                  _In_opt_ const XAUDIO2_EFFECT_CHAIN* pEffectChain X2DEFAULT(NULL)) PURE;

    // NAME: IXAudio2::CreateSubmixVoice
    // DESCRIPTION: Creates and configures a submix voice.
    //
    // ARGUMENTS:
    //  ppSubmixVoice - Returns the new object's IXAudio2SubmixVoice interface.
    //  InputChannels - Number of channels in this voice's input audio data.
    //  InputSampleRate - Sample rate of this voice's input audio data.
    //  Flags - XAUDIO2_VOICE flags specifying the submix voice's behavior.
    //  ProcessingStage - Arbitrary number that determines the processing order.
    //  pSendList - Optional list of voices this voice should send audio to.
    //  pEffectChain - Optional list of effects to apply to the audio data.
    //
    STDMETHOD(CreateSubmixVoice) (THIS_ _Outptr_ IXAudio2SubmixVoice** ppSubmixVoice,
                                  UINT32 InputChannels, UINT32 InputSampleRate,
                                  UINT32 Flags X2DEFAULT(0), UINT32 ProcessingStage X2DEFAULT(0),
                                  _In_opt_ const XAUDIO2_VOICE_SENDS* pSendList X2DEFAULT(NULL),
                                  _In_opt_ const XAUDIO2_EFFECT_CHAIN* pEffectChain X2DEFAULT(NULL)) PURE;


    // NAME: IXAudio2::CreateMasteringVoice
    // DESCRIPTION: Creates and configures a mastering voice.
    //
    // ARGUMENTS:
    //  ppMasteringVoice - Returns the new object's IXAudio2MasteringVoice interface.
    //  InputChannels - Number of channels in this voice's input audio data.
    //  InputSampleRate - Sample rate of this voice's input audio data.
    //  Flags - XAUDIO2_VOICE flags specifying the mastering voice's behavior.
    //  szDeviceId - Identifier of the device to receive the output audio.
    //  pEffectChain - Optional list of effects to apply to the audio data.
    //  StreamCategory - The audio stream category to use for this mastering voice
    //
    STDMETHOD(CreateMasteringVoice) (THIS_ _Outptr_ IXAudio2MasteringVoice** ppMasteringVoice,
                                     UINT32 InputChannels X2DEFAULT(XAUDIO2_DEFAULT_CHANNELS),
                                     UINT32 InputSampleRate X2DEFAULT(XAUDIO2_DEFAULT_SAMPLERATE),
                                     UINT32 Flags X2DEFAULT(0), _In_opt_z_ LPCWSTR szDeviceId X2DEFAULT(NULL),
                                     _In_opt_ const XAUDIO2_EFFECT_CHAIN* pEffectChain X2DEFAULT(NULL),
                                    _In_ AUDIO_STREAM_CATEGORY StreamCategory X2DEFAULT(AudioCategory_GameEffects)) PURE;

    // NAME: IXAudio2::StartEngine
    // DESCRIPTION: Creates and starts the audio processing thread.
    //
    STDMETHOD(StartEngine) (THIS) PURE;

    // NAME: IXAudio2::StopEngine
    // DESCRIPTION: Stops and destroys the audio processing thread.
    //
    STDMETHOD_(void, StopEngine) (THIS) PURE;

    // NAME: IXAudio2::CommitChanges
    // DESCRIPTION: Atomically applies a set of operations previously tagged
    //              with a given identifier.
    //
    // ARGUMENTS:
    //  OperationSet - Identifier of the set of operations to be applied.
    //
    STDMETHOD(CommitChanges) (THIS_ UINT32 OperationSet) PURE;

    // NAME: IXAudio2::GetPerformanceData
    // DESCRIPTION: Returns current resource usage details: memory, CPU, etc.
    //
    // ARGUMENTS:
    //  pPerfData - Returns the performance data structure.
    //
    STDMETHOD_(void, GetPerformanceData) (THIS_ _Out_ XAUDIO2_PERFORMANCE_DATA* pPerfData) PURE;

    // NAME: IXAudio2::SetDebugConfiguration
    // DESCRIPTION: Configures XAudio2's debug output (in debug builds only).
    //
    // ARGUMENTS:
    //  pDebugConfiguration - Structure describing the debug output behavior.
    //  pReserved - Optional parameter; must be NULL.
    //
    STDMETHOD_(void, SetDebugConfiguration) (THIS_ _In_opt_ const XAUDIO2_DEBUG_CONFIGURATION* pDebugConfiguration,
                                             _Reserved_ void* pReserved X2DEFAULT(NULL)) PURE;
};


/**************************************************************************
 *
 * IXAudio2Voice: Base voice management interface.
 *
 **************************************************************************/

#undef INTERFACE
#define INTERFACE IXAudio2Voice
DECLARE_INTERFACE(IXAudio2Voice)
{
    // These methods are declared in a macro so that the same declarations
    // can be used in the derived voice types (IXAudio2SourceVoice, etc).

    #define Declare_IXAudio2Voice_Methods() \
    \
    /* NAME: IXAudio2Voice::GetVoiceDetails
    // DESCRIPTION: Returns the basic characteristics of this voice.
    //
    // ARGUMENTS:
    //  pVoiceDetails - Returns the voice's details.
    */\
    STDMETHOD_(void, GetVoiceDetails) (THIS_ _Out_ XAUDIO2_VOICE_DETAILS* pVoiceDetails) PURE; \
    \
    /* NAME: IXAudio2Voice::SetOutputVoices
    // DESCRIPTION: Replaces the set of submix/mastering voices that receive
    //              this voice's output.
    //
    // ARGUMENTS:
    //  pSendList - Optional list of voices this voice should send audio to.
    */\
    STDMETHOD(SetOutputVoices) (THIS_ _In_opt_ const XAUDIO2_VOICE_SENDS* pSendList) PURE; \
    \
    /* NAME: IXAudio2Voice::SetEffectChain
    // DESCRIPTION: Replaces this voice's current effect chain with a new one.
    //
    // ARGUMENTS:
    //  pEffectChain - Structure describing the new effect chain to be used.
    */\
    STDMETHOD(SetEffectChain) (THIS_ _In_opt_ const XAUDIO2_EFFECT_CHAIN* pEffectChain) PURE; \
    \
    /* NAME: IXAudio2Voice::EnableEffect
    // DESCRIPTION: Enables an effect in this voice's effect chain.
    //
    // ARGUMENTS:
    //  EffectIndex - Index of an effect within this voice's effect chain.
    //  OperationSet - Used to identify this call as part of a deferred batch.
    */\
    STDMETHOD(EnableEffect) (THIS_ UINT32 EffectIndex, \
                             UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
    \
    /* NAME: IXAudio2Voice::DisableEffect
    // DESCRIPTION: Disables an effect in this voice's effect chain.
    //
    // ARGUMENTS:
    //  EffectIndex - Index of an effect within this voice's effect chain.
    //  OperationSet - Used to identify this call as part of a deferred batch.
    */\
    STDMETHOD(DisableEffect) (THIS_ UINT32 EffectIndex, \
                              UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
    \
    /* NAME: IXAudio2Voice::GetEffectState
    // DESCRIPTION: Returns the running state of an effect.
    //
    // ARGUMENTS:
    //  EffectIndex - Index of an effect within this voice's effect chain.
    //  pEnabled - Returns the enabled/disabled state of the given effect.
    */\
    STDMETHOD_(void, GetEffectState) (THIS_ UINT32 EffectIndex, _Out_ BOOL* pEnabled) PURE; \
    \
    /* NAME: IXAudio2Voice::SetEffectParameters
    // DESCRIPTION: Sets effect-specific parameters.
    //
    // REMARKS: Unlike IXAPOParameters::SetParameters, this method may
    //          be called from any thread.  XAudio2 implements
    //          appropriate synchronization to copy the parameters to the
    //          realtime audio processing thread.
    //
    // ARGUMENTS:
    //  EffectIndex - Index of an effect within this voice's effect chain.
    //  pParameters - Pointer to an effect-specific parameters block.
    //  ParametersByteSize - Size of the pParameters array  in bytes.
    //  OperationSet - Used to identify this call as part of a deferred batch.
    */\
    STDMETHOD(SetEffectParameters) (THIS_ UINT32 EffectIndex, \
                                    _In_reads_bytes_(ParametersByteSize) const void* pParameters, \
                                    UINT32 ParametersByteSize, \
                                    UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
    \
    /* NAME: IXAudio2Voice::GetEffectParameters
    // DESCRIPTION: Obtains the current effect-specific parameters.
    //
    // ARGUMENTS:
    //  EffectIndex - Index of an effect within this voice's effect chain.
    //  pParameters - Returns the current values of the effect-specific parameters.
    //  ParametersByteSize - Size of the pParameters array in bytes.
    */\
    STDMETHOD(GetEffectParameters) (THIS_ UINT32 EffectIndex, \
                                    _Out_writes_bytes_(ParametersByteSize) void* pParameters, \
                                    UINT32 ParametersByteSize) PURE; \
    \
    /* NAME: IXAudio2Voice::SetFilterParameters
    // DESCRIPTION: Sets this voice's filter parameters.
    //
    // ARGUMENTS:
    //  pParameters - Pointer to the filter's parameter structure.
    //  OperationSet - Used to identify this call as part of a deferred batch.
    */\
    STDMETHOD(SetFilterParameters) (THIS_ _In_ const XAUDIO2_FILTER_PARAMETERS* pParameters, \
                                    UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
    \
    /* NAME: IXAudio2Voice::GetFilterParameters
    // DESCRIPTION: Returns this voice's current filter parameters.
    //
    // ARGUMENTS:
    //  pParameters - Returns the filter parameters.
    */\
    STDMETHOD_(void, GetFilterParameters) (THIS_ _Out_ XAUDIO2_FILTER_PARAMETERS* pParameters) PURE; \
    \
    /* NAME: IXAudio2Voice::SetOutputFilterParameters
    // DESCRIPTION: Sets the filter parameters on one of this voice's sends.
    //
    // ARGUMENTS:
    //  pDestinationVoice - Destination voice of the send whose filter parameters will be set.
    //  pParameters - Pointer to the filter's parameter structure.
    //  OperationSet - Used to identify this call as part of a deferred batch.
    */\
    STDMETHOD(SetOutputFilterParameters) (THIS_ _In_opt_ IXAudio2Voice* pDestinationVoice, \
                                          _In_ const XAUDIO2_FILTER_PARAMETERS* pParameters, \
                                          UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
    \
    /* NAME: IXAudio2Voice::GetOutputFilterParameters
    // DESCRIPTION: Returns the filter parameters from one of this voice's sends.
    //
    // ARGUMENTS:
    //  pDestinationVoice - Destination voice of the send whose filter parameters will be read.
    //  pParameters - Returns the filter parameters.
    */\
    STDMETHOD_(void, GetOutputFilterParameters) (THIS_ _In_opt_ IXAudio2Voice* pDestinationVoice, \
                                                 _Out_ XAUDIO2_FILTER_PARAMETERS* pParameters) PURE; \
    \
    /* NAME: IXAudio2Voice::SetVolume
    // DESCRIPTION: Sets this voice's overall volume level.
    //
    // ARGUMENTS:
    //  Volume - New overall volume level to be used, as an amplitude factor.
    //  OperationSet - Used to identify this call as part of a deferred batch.
    */\
    STDMETHOD(SetVolume) (THIS_ float Volume, \
                          UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
    \
    /* NAME: IXAudio2Voice::GetVolume
    // DESCRIPTION: Obtains this voice's current overall volume level.
    //
    // ARGUMENTS:
    //  pVolume: Returns the voice's current overall volume level.
    */\
    STDMETHOD_(void, GetVolume) (THIS_ _Out_ float* pVolume) PURE; \
    \
    /* NAME: IXAudio2Voice::SetChannelVolumes
    // DESCRIPTION: Sets this voice's per-channel volume levels.
    //
    // ARGUMENTS:
    //  Channels - Used to confirm the voice's channel count.
    //  pVolumes - Array of per-channel volume levels to be used.
    //  OperationSet - Used to identify this call as part of a deferred batch.
    */\
    STDMETHOD(SetChannelVolumes) (THIS_ UINT32 Channels, _In_reads_(Channels) const float* pVolumes, \
                                  UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
    \
    /* NAME: IXAudio2Voice::GetChannelVolumes
    // DESCRIPTION: Returns this voice's current per-channel volume levels.
    //
    // ARGUMENTS:
    //  Channels - Used to confirm the voice's channel count.
    //  pVolumes - Returns an array of the current per-channel volume levels.
    */\
    STDMETHOD_(void, GetChannelVolumes) (THIS_ UINT32 Channels, _Out_writes_(Channels) float* pVolumes) PURE; \
    \
    /* NAME: IXAudio2Voice::SetOutputMatrix
    // DESCRIPTION: Sets the volume levels used to mix from each channel of this
    //              voice's output audio to each channel of a given destination
    //              voice's input audio.
    //
    // ARGUMENTS:
    //  pDestinationVoice - The destination voice whose mix matrix to change.
    //  SourceChannels - Used to confirm this voice's output channel count
    //   (the number of channels produced by the last effect in the chain).
    //  DestinationChannels - Confirms the destination voice's input channels.
    //  pLevelMatrix - Array of [SourceChannels * DestinationChannels] send
    //   levels.  The level used to send from source channel S to destination
    //   channel D should be in pLevelMatrix[S + SourceChannels * D].
    //  OperationSet - Used to identify this call as part of a deferred batch.
    */\
    STDMETHOD(SetOutputMatrix) (THIS_ _In_opt_ IXAudio2Voice* pDestinationVoice, \
                                UINT32 SourceChannels, UINT32 DestinationChannels, \
                                _In_reads_(SourceChannels * DestinationChannels) const float* pLevelMatrix, \
                                UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
    \
    /* NAME: IXAudio2Voice::GetOutputMatrix
    // DESCRIPTION: Obtains the volume levels used to send each channel of this
    //              voice's output audio to each channel of a given destination
    //              voice's input audio.
    //
    // ARGUMENTS:
    //  pDestinationVoice - The destination voice whose mix matrix to obtain.
    //  SourceChannels - Used to confirm this voice's output channel count
    //   (the number of channels produced by the last effect in the chain).
    //  DestinationChannels - Confirms the destination voice's input channels.
    //  pLevelMatrix - Array of send levels, as above.
    */\
    STDMETHOD_(void, GetOutputMatrix) (THIS_ _In_opt_ IXAudio2Voice* pDestinationVoice, \
                                       UINT32 SourceChannels, UINT32 DestinationChannels, \
                                       _Out_writes_(SourceChannels * DestinationChannels) float* pLevelMatrix) PURE; \
    \
    /* NAME: IXAudio2Voice::DestroyVoice
    // DESCRIPTION: Destroys this voice, stopping it if necessary and removing
    //              it from the XAudio2 graph.
    */\
    STDMETHOD_(void, DestroyVoice) (THIS) PURE

    Declare_IXAudio2Voice_Methods();
};


/**************************************************************************
 *
 * IXAudio2SourceVoice: Source voice management interface.
 *
 **************************************************************************/

#undef INTERFACE
#define INTERFACE IXAudio2SourceVoice
DECLARE_INTERFACE_(IXAudio2SourceVoice, IXAudio2Voice)
{
    // Methods from IXAudio2Voice base interface
    Declare_IXAudio2Voice_Methods();

    // NAME: IXAudio2SourceVoice::Start
    // DESCRIPTION: Makes this voice start consuming and processing audio.
    //
    // ARGUMENTS:
    //  Flags - Flags controlling how the voice should be started.
    //  OperationSet - Used to identify this call as part of a deferred batch.
    //
    STDMETHOD(Start) (THIS_ UINT32 Flags X2DEFAULT(0), UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE;

    // NAME: IXAudio2SourceVoice::Stop
    // DESCRIPTION: Makes this voice stop consuming audio.
    //
    // ARGUMENTS:
    //  Flags - Flags controlling how the voice should be stopped.
    //  OperationSet - Used to identify this call as part of a deferred batch.
    //
    STDMETHOD(Stop) (THIS_ UINT32 Flags X2DEFAULT(0), UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE;

    // NAME: IXAudio2SourceVoice::SubmitSourceBuffer
    // DESCRIPTION: Adds a new audio buffer to this voice's input queue.
    //
    // ARGUMENTS:
    //  pBuffer - Pointer to the buffer structure to be queued.
    //  pBufferWMA - Additional structure used only when submitting XWMA data.
    //
    STDMETHOD(SubmitSourceBuffer) (THIS_ _In_ const XAUDIO2_BUFFER* pBuffer, _In_opt_ const XAUDIO2_BUFFER_WMA* pBufferWMA X2DEFAULT(NULL)) PURE;

    // NAME: IXAudio2SourceVoice::FlushSourceBuffers
    // DESCRIPTION: Removes all pending audio buffers from this voice's queue.
    //
    STDMETHOD(FlushSourceBuffers) (THIS) PURE;

    // NAME: IXAudio2SourceVoice::Discontinuity
    // DESCRIPTION: Notifies the voice of an intentional break in the stream of
    //              audio buffers (e.g. the end of a sound), to prevent XAudio2
    //              from interpreting an empty buffer queue as a glitch.
    //
    STDMETHOD(Discontinuity) (THIS) PURE;

    // NAME: IXAudio2SourceVoice::ExitLoop
    // DESCRIPTION: Breaks out of the current loop when its end is reached.
    //
    // ARGUMENTS:
    //  OperationSet - Used to identify this call as part of a deferred batch.
    //
    STDMETHOD(ExitLoop) (THIS_ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE;

    // NAME: IXAudio2SourceVoice::GetState
    // DESCRIPTION: Returns the number of buffers currently queued on this voice,
    //              the pContext value associated with the currently processing
    //              buffer (if any), and other voice state information.
    //
    // ARGUMENTS:
    //  pVoiceState - Returns the state information.
    //  Flags - Flags controlling what voice state is returned.
    //
    STDMETHOD_(void, GetState) (THIS_ _Out_ XAUDIO2_VOICE_STATE* pVoiceState, UINT32 Flags X2DEFAULT(0)) PURE;

    // NAME: IXAudio2SourceVoice::SetFrequencyRatio
    // DESCRIPTION: Sets this voice's frequency adjustment, i.e. its pitch.
    //
    // ARGUMENTS:
    //  Ratio - Frequency change, expressed as source frequency / target frequency.
    //  OperationSet - Used to identify this call as part of a deferred batch.
    //
    STDMETHOD(SetFrequencyRatio) (THIS_ float Ratio,
                                  UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE;

    // NAME: IXAudio2SourceVoice::GetFrequencyRatio
    // DESCRIPTION: Returns this voice's current frequency adjustment ratio.
    //
    // ARGUMENTS:
    //  pRatio - Returns the frequency adjustment.
    //
    STDMETHOD_(void, GetFrequencyRatio) (THIS_ _Out_ float* pRatio) PURE;

    // NAME: IXAudio2SourceVoice::SetSourceSampleRate
    // DESCRIPTION: Reconfigures this voice to treat its source data as being
    //              at a different sample rate than the original one specified
    //              in CreateSourceVoice's pSourceFormat argument.
    //
    // ARGUMENTS:
    //  UINT32 - The intended sample rate of further submitted source data.
    //
    STDMETHOD(SetSourceSampleRate) (THIS_ UINT32 NewSourceSampleRate) PURE;
};


/**************************************************************************
 *
 * IXAudio2SubmixVoice: Submixing voice management interface.
 *
 **************************************************************************/

#undef INTERFACE
#define INTERFACE IXAudio2SubmixVoice
DECLARE_INTERFACE_(IXAudio2SubmixVoice, IXAudio2Voice)
{
    // Methods from IXAudio2Voice base interface
    Declare_IXAudio2Voice_Methods();

    // There are currently no methods specific to submix voices.
};


/**************************************************************************
 *
 * IXAudio2MasteringVoice: Mastering voice management interface.
 *
 **************************************************************************/

#undef INTERFACE
#define INTERFACE IXAudio2MasteringVoice
DECLARE_INTERFACE_(IXAudio2MasteringVoice, IXAudio2Voice)
{
    // Methods from IXAudio2Voice base interface
    Declare_IXAudio2Voice_Methods();

    // NAME: IXAudio2MasteringVoice::GetChannelMask
    // DESCRIPTION: Returns the channel mask for this voice
    //
    // ARGUMENTS:
    //  pChannelMask - returns the channel mask for this voice.  This corresponds
    //                 to the dwChannelMask member of WAVEFORMATEXTENSIBLE.
    //
    STDMETHOD(GetChannelMask) (THIS_ _Out_ DWORD* pChannelmask) PURE;
};


/**************************************************************************
 *
 * IXAudio2EngineCallback: Client notification interface for engine events.
 *
 * REMARKS: Contains methods to notify the client when certain events happen
 *          in the XAudio2 engine.  This interface should be implemented by
 *          the client.  XAudio2 will call these methods via the interface
 *          pointer provided by the client when it calls
 *          IXAudio2::RegisterForCallbacks.
 *
 **************************************************************************/

#undef INTERFACE
#define INTERFACE IXAudio2EngineCallback
DECLARE_INTERFACE(IXAudio2EngineCallback)
{
    // Called by XAudio2 just before an audio processing pass begins.
    STDMETHOD_(void, OnProcessingPassStart) (THIS) PURE;

    // Called just after an audio processing pass ends.
    STDMETHOD_(void, OnProcessingPassEnd) (THIS) PURE;

    // Called in the event of a critical system error which requires XAudio2
    // to be closed down and restarted.  The error code is given in Error.
    STDMETHOD_(void, OnCriticalError) (THIS_ HRESULT Error) PURE;
};


/**************************************************************************
 *
 * IXAudio2VoiceCallback: Client notification interface for voice events.
 *
 * REMARKS: Contains methods to notify the client when certain events happen
 *          in an XAudio2 voice.  This interface should be implemented by the
 *          client.  XAudio2 will call these methods via an interface pointer
 *          provided by the client in the IXAudio2::CreateSourceVoice call.
 *
 **************************************************************************/

#undef INTERFACE
#define INTERFACE IXAudio2VoiceCallback
DECLARE_INTERFACE(IXAudio2VoiceCallback)
{
    // Called just before this voice's processing pass begins.
    STDMETHOD_(void, OnVoiceProcessingPassStart) (THIS_ UINT32 BytesRequired) PURE;

    // Called just after this voice's processing pass ends.
    STDMETHOD_(void, OnVoiceProcessingPassEnd) (THIS) PURE;

    // Called when this voice has just finished playing a buffer stream
    // (as marked with the XAUDIO2_END_OF_STREAM flag on the last buffer).
    STDMETHOD_(void, OnStreamEnd) (THIS) PURE;

    // Called when this voice is about to start processing a new buffer.
    STDMETHOD_(void, OnBufferStart) (THIS_ void* pBufferContext) PURE;

    // Called when this voice has just finished processing a buffer.
    // The buffer can now be reused or destroyed.
    STDMETHOD_(void, OnBufferEnd) (THIS_ void* pBufferContext) PURE;

    // Called when this voice has just reached the end position of a loop.
    STDMETHOD_(void, OnLoopEnd) (THIS_ void* pBufferContext) PURE;

    // Called in the event of a critical error during voice processing,
    // such as a failing xAPO or an error from the hardware XMA decoder.
    // The voice may have to be destroyed and re-created to recover from
    // the error.  The callback arguments report which buffer was being
    // processed when the error occurred, and its HRESULT code.
    STDMETHOD_(void, OnVoiceError) (THIS_ void* pBufferContext, HRESULT Error) PURE;
};


/**************************************************************************
 *
 * Macros to make it easier to use the XAudio2 COM interfaces in C code.
 *
 **************************************************************************/

#ifndef __cplusplus

// IXAudio2
#define IXAudio2_QueryInterface(This,riid,ppvInterface) ((This)->lpVtbl->QueryInterface(This,riid,ppvInterface))
#define IXAudio2_AddRef(This) ((This)->lpVtbl->AddRef(This))
#define IXAudio2_Release(This) ((This)->lpVtbl->Release(This))
#define IXAudio2_CreateSourceVoice(This,ppSourceVoice,pSourceFormat,Flags,MaxFrequencyRatio,pCallback,pSendList,pEffectChain) ((This)->lpVtbl->CreateSourceVoice(This,ppSourceVoice,pSourceFormat,Flags,MaxFrequencyRatio,pCallback,pSendList,pEffectChain))
#define IXAudio2_CreateSubmixVoice(This,ppSubmixVoice,InputChannels,InputSampleRate,Flags,ProcessingStage,pSendList,pEffectChain) ((This)->lpVtbl->CreateSubmixVoice(This,ppSubmixVoice,InputChannels,InputSampleRate,Flags,ProcessingStage,pSendList,pEffectChain))
#define IXAudio2_CreateMasteringVoice(This,ppMasteringVoice,InputChannels,InputSampleRate,Flags,DeviceId,pEffectChain,StreamCategory) ((This)->lpVtbl->CreateMasteringVoice(This,ppMasteringVoice,InputChannels,InputSampleRate,Flags,DeviceId,pEffectChain,StreamCategory))
#define IXAudio2_StartEngine(This) ((This)->lpVtbl->StartEngine(This))
#define IXAudio2_StopEngine(This) ((This)->lpVtbl->StopEngine(This))
#define IXAudio2_CommitChanges(This,OperationSet) ((This)->lpVtbl->CommitChanges(This,OperationSet))
#define IXAudio2_GetPerformanceData(This,pPerfData) ((This)->lpVtbl->GetPerformanceData(This,pPerfData))
#define IXAudio2_SetDebugConfiguration(This,pDebugConfiguration,pReserved) ((This)->lpVtbl->SetDebugConfiguration(This,pDebugConfiguration,pReserved))

// IXAudio2Voice
#define IXAudio2Voice_GetVoiceDetails(This,pVoiceDetails) ((This)->lpVtbl->GetVoiceDetails(This,pVoiceDetails))
#define IXAudio2Voice_SetOutputVoices(This,pSendList) ((This)->lpVtbl->SetOutputVoices(This,pSendList))
#define IXAudio2Voice_SetEffectChain(This,pEffectChain) ((This)->lpVtbl->SetEffectChain(This,pEffectChain))
#define IXAudio2Voice_EnableEffect(This,EffectIndex,OperationSet) ((This)->lpVtbl->EnableEffect(This,EffectIndex,OperationSet))
#define IXAudio2Voice_DisableEffect(This,EffectIndex,OperationSet) ((This)->lpVtbl->DisableEffect(This,EffectIndex,OperationSet))
#define IXAudio2Voice_GetEffectState(This,EffectIndex,pEnabled) ((This)->lpVtbl->GetEffectState(This,EffectIndex,pEnabled))
#define IXAudio2Voice_SetEffectParameters(This,EffectIndex,pParameters,ParametersByteSize, OperationSet) ((This)->lpVtbl->SetEffectParameters(This,EffectIndex,pParameters,ParametersByteSize,OperationSet))
#define IXAudio2Voice_GetEffectParameters(This,EffectIndex,pParameters,ParametersByteSize) ((This)->lpVtbl->GetEffectParameters(This,EffectIndex,pParameters,ParametersByteSize))
#define IXAudio2Voice_SetFilterParameters(This,pParameters,OperationSet) ((This)->lpVtbl->SetFilterParameters(This,pParameters,OperationSet))
#define IXAudio2Voice_GetFilterParameters(This,pParameters) ((This)->lpVtbl->GetFilterParameters(This,pParameters))
#define IXAudio2Voice_SetOutputFilterParameters(This,pDestinationVoice,pParameters,OperationSet) ((This)->lpVtbl->SetOutputFilterParameters(This,pDestinationVoice,pParameters,OperationSet))
#define IXAudio2Voice_GetOutputFilterParameters(This,pDestinationVoice,pParameters) ((This)->lpVtbl->GetOutputFilterParameters(This,pDestinationVoice,pParameters))
#define IXAudio2Voice_SetVolume(This,Volume,OperationSet) ((This)->lpVtbl->SetVolume(This,Volume,OperationSet))
#define IXAudio2Voice_GetVolume(This,pVolume) ((This)->lpVtbl->GetVolume(This,pVolume))
#define IXAudio2Voice_SetChannelVolumes(This,Channels,pVolumes,OperationSet) ((This)->lpVtbl->SetChannelVolumes(This,Channels,pVolumes,OperationSet))
#define IXAudio2Voice_GetChannelVolumes(This,Channels,pVolumes) ((This)->lpVtbl->GetChannelVolumes(This,Channels,pVolumes))
#define IXAudio2Voice_SetOutputMatrix(This,pDestinationVoice,SourceChannels,DestinationChannels,pLevelMatrix,OperationSet) ((This)->lpVtbl->SetOutputMatrix(This,pDestinationVoice,SourceChannels,DestinationChannels,pLevelMatrix,OperationSet))
#define IXAudio2Voice_GetOutputMatrix(This,pDestinationVoice,SourceChannels,DestinationChannels,pLevelMatrix) ((This)->lpVtbl->GetOutputMatrix(This,pDestinationVoice,SourceChannels,DestinationChannels,pLevelMatrix))
#define IXAudio2Voice_DestroyVoice(This) ((This)->lpVtbl->DestroyVoice(This))

// IXAudio2SourceVoice
#define IXAudio2SourceVoice_GetVoiceDetails IXAudio2Voice_GetVoiceDetails
#define IXAudio2SourceVoice_SetOutputVoices IXAudio2Voice_SetOutputVoices
#define IXAudio2SourceVoice_SetEffectChain IXAudio2Voice_SetEffectChain
#define IXAudio2SourceVoice_EnableEffect IXAudio2Voice_EnableEffect
#define IXAudio2SourceVoice_DisableEffect IXAudio2Voice_DisableEffect
#define IXAudio2SourceVoice_GetEffectState IXAudio2Voice_GetEffectState
#define IXAudio2SourceVoice_SetEffectParameters IXAudio2Voice_SetEffectParameters
#define IXAudio2SourceVoice_GetEffectParameters IXAudio2Voice_GetEffectParameters
#define IXAudio2SourceVoice_SetFilterParameters IXAudio2Voice_SetFilterParameters
#define IXAudio2SourceVoice_GetFilterParameters IXAudio2Voice_GetFilterParameters
#define IXAudio2SourceVoice_SetOutputFilterParameters IXAudio2Voice_SetOutputFilterParameters
#define IXAudio2SourceVoice_GetOutputFilterParameters IXAudio2Voice_GetOutputFilterParameters
#define IXAudio2SourceVoice_SetVolume IXAudio2Voice_SetVolume
#define IXAudio2SourceVoice_GetVolume IXAudio2Voice_GetVolume
#define IXAudio2SourceVoice_SetChannelVolumes IXAudio2Voice_SetChannelVolumes
#define IXAudio2SourceVoice_GetChannelVolumes IXAudio2Voice_GetChannelVolumes
#define IXAudio2SourceVoice_SetOutputMatrix IXAudio2Voice_SetOutputMatrix
#define IXAudio2SourceVoice_GetOutputMatrix IXAudio2Voice_GetOutputMatrix
#define IXAudio2SourceVoice_DestroyVoice IXAudio2Voice_DestroyVoice
#define IXAudio2SourceVoice_Start(This,Flags,OperationSet) ((This)->lpVtbl->Start(This,Flags,OperationSet))
#define IXAudio2SourceVoice_Stop(This,Flags,OperationSet) ((This)->lpVtbl->Stop(This,Flags,OperationSet))
#define IXAudio2SourceVoice_SubmitSourceBuffer(This,pBuffer,pBufferWMA) ((This)->lpVtbl->SubmitSourceBuffer(This,pBuffer,pBufferWMA))
#define IXAudio2SourceVoice_FlushSourceBuffers(This) ((This)->lpVtbl->FlushSourceBuffers(This))
#define IXAudio2SourceVoice_Discontinuity(This) ((This)->lpVtbl->Discontinuity(This))
#define IXAudio2SourceVoice_ExitLoop(This,OperationSet) ((This)->lpVtbl->ExitLoop(This,OperationSet))
#define IXAudio2SourceVoice_GetState(This,pVoiceState,Flags) ((This)->lpVtbl->GetState(This,pVoiceState,Flags))
#define IXAudio2SourceVoice_SetFrequencyRatio(This,Ratio,OperationSet) ((This)->lpVtbl->SetFrequencyRatio(This,Ratio,OperationSet))
#define IXAudio2SourceVoice_GetFrequencyRatio(This,pRatio) ((This)->lpVtbl->GetFrequencyRatio(This,pRatio))
#define IXAudio2SourceVoice_SetSourceSampleRate(This,NewSourceSampleRate) ((This)->lpVtbl->SetSourceSampleRate(This,NewSourceSampleRate))

// IXAudio2SubmixVoice
#define IXAudio2SubmixVoice_GetVoiceDetails IXAudio2Voice_GetVoiceDetails
#define IXAudio2SubmixVoice_SetOutputVoices IXAudio2Voice_SetOutputVoices
#define IXAudio2SubmixVoice_SetEffectChain IXAudio2Voice_SetEffectChain
#define IXAudio2SubmixVoice_EnableEffect IXAudio2Voice_EnableEffect
#define IXAudio2SubmixVoice_DisableEffect IXAudio2Voice_DisableEffect
#define IXAudio2SubmixVoice_GetEffectState IXAudio2Voice_GetEffectState
#define IXAudio2SubmixVoice_SetEffectParameters IXAudio2Voice_SetEffectParameters
#define IXAudio2SubmixVoice_GetEffectParameters IXAudio2Voice_GetEffectParameters
#define IXAudio2SubmixVoice_SetFilterParameters IXAudio2Voice_SetFilterParameters
#define IXAudio2SubmixVoice_GetFilterParameters IXAudio2Voice_GetFilterParameters
#define IXAudio2SubmixVoice_SetOutputFilterParameters IXAudio2Voice_SetOutputFilterParameters
#define IXAudio2SubmixVoice_GetOutputFilterParameters IXAudio2Voice_GetOutputFilterParameters
#define IXAudio2SubmixVoice_SetVolume IXAudio2Voice_SetVolume
#define IXAudio2SubmixVoice_GetVolume IXAudio2Voice_GetVolume
#define IXAudio2SubmixVoice_SetChannelVolumes IXAudio2Voice_SetChannelVolumes
#define IXAudio2SubmixVoice_GetChannelVolumes IXAudio2Voice_GetChannelVolumes
#define IXAudio2SubmixVoice_SetOutputMatrix IXAudio2Voice_SetOutputMatrix
#define IXAudio2SubmixVoice_GetOutputMatrix IXAudio2Voice_GetOutputMatrix
#define IXAudio2SubmixVoice_DestroyVoice IXAudio2Voice_DestroyVoice

// IXAudio2MasteringVoice
#define IXAudio2MasteringVoice_GetVoiceDetails IXAudio2Voice_GetVoiceDetails
#define IXAudio2MasteringVoice_SetOutputVoices IXAudio2Voice_SetOutputVoices
#define IXAudio2MasteringVoice_SetEffectChain IXAudio2Voice_SetEffectChain
#define IXAudio2MasteringVoice_EnableEffect IXAudio2Voice_EnableEffect
#define IXAudio2MasteringVoice_DisableEffect IXAudio2Voice_DisableEffect
#define IXAudio2MasteringVoice_GetEffectState IXAudio2Voice_GetEffectState
#define IXAudio2MasteringVoice_SetEffectParameters IXAudio2Voice_SetEffectParameters
#define IXAudio2MasteringVoice_GetEffectParameters IXAudio2Voice_GetEffectParameters
#define IXAudio2MasteringVoice_SetFilterParameters IXAudio2Voice_SetFilterParameters
#define IXAudio2MasteringVoice_GetFilterParameters IXAudio2Voice_GetFilterParameters
#define IXAudio2MasteringVoice_SetOutputFilterParameters IXAudio2Voice_SetOutputFilterParameters
#define IXAudio2MasteringVoice_GetOutputFilterParameters IXAudio2Voice_GetOutputFilterParameters
#define IXAudio2MasteringVoice_SetVolume IXAudio2Voice_SetVolume
#define IXAudio2MasteringVoice_GetVolume IXAudio2Voice_GetVolume
#define IXAudio2MasteringVoice_SetChannelVolumes IXAudio2Voice_SetChannelVolumes
#define IXAudio2MasteringVoice_GetChannelVolumes IXAudio2Voice_GetChannelVolumes
#define IXAudio2MasteringVoice_SetOutputMatrix IXAudio2Voice_SetOutputMatrix
#define IXAudio2MasteringVoice_GetOutputMatrix IXAudio2Voice_GetOutputMatrix
#define IXAudio2MasteringVoice_DestroyVoice IXAudio2Voice_DestroyVoice
#define IXAudio2MasteringVoice_GetChannelMask(This,pChannelMask) ((This)->lpVtbl->GetChannelMask(This,pChannelMask))

#endif // #ifndef __cplusplus


/**************************************************************************
 *
 * Utility functions used to convert from pitch in semitones and volume
 * in decibels to the frequency and amplitude ratio units used by XAudio2.
 * These are only defined if the client #defines XAUDIO2_HELPER_FUNCTIONS
 * prior to #including xaudio2.h.
 *
 **************************************************************************/

#ifdef XAUDIO2_HELPER_FUNCTIONS

#define _USE_MATH_DEFINES   // Make math.h define M_PI
#include <math.h>           // For powf, log10f, sinf and asinf

// Calculate the argument to SetVolume from a decibel value
__inline float XAudio2DecibelsToAmplitudeRatio(float Decibels)
{
    return powf(10.0f, Decibels / 20.0f);
}

// Recover a volume in decibels from an amplitude factor
__inline float XAudio2AmplitudeRatioToDecibels(float Volume)
{
    if (Volume == 0)
    {
        return -3.402823466e+38f; // Smallest float value (-FLT_MAX)
    }
    return 20.0f * log10f(Volume);
}

// Calculate the argument to SetFrequencyRatio from a semitone value
__inline float XAudio2SemitonesToFrequencyRatio(float Semitones)
{
    // FrequencyRatio = 2 ^ Octaves
    //                = 2 ^ (Semitones / 12)
    return powf(2.0f, Semitones / 12.0f);
}

// Recover a pitch in semitones from a frequency ratio
__inline float XAudio2FrequencyRatioToSemitones(float FrequencyRatio)
{
    // Semitones = 12 * log2(FrequencyRatio)
    //           = 12 * log2(10) * log10(FrequencyRatio)
    return 39.86313713864835f * log10f(FrequencyRatio);
}

// Convert from filter cutoff frequencies expressed in Hertz to the radian
// frequency values used in XAUDIO2_FILTER_PARAMETERS.Frequency, state-variable
// filter types only.  Use XAudio2CutoffFrequencyToOnePoleCoefficient() for one-pole filter types.
// Note that the highest CutoffFrequency supported is SampleRate/6.
// Higher values of CutoffFrequency will return XAUDIO2_MAX_FILTER_FREQUENCY.
__inline float XAudio2CutoffFrequencyToRadians(float CutoffFrequency, UINT32 SampleRate)
{
    if ((UINT32)(CutoffFrequency * 6.0f) >= SampleRate)
    {
        return XAUDIO2_MAX_FILTER_FREQUENCY;
    }
    return 2.0f * sinf((float)M_PI * CutoffFrequency / SampleRate);
}

// Convert from radian frequencies back to absolute frequencies in Hertz
__inline float XAudio2RadiansToCutoffFrequency(float Radians, float SampleRate)
{
    return SampleRate * asinf(Radians / 2.0f) / (float)M_PI;
}

// Convert from filter cutoff frequencies expressed in Hertz to the filter
// coefficients used with XAUDIO2_FILTER_PARAMETERS.Frequency,
// LowPassOnePoleFilter and HighPassOnePoleFilter filter types only.
// Use XAudio2CutoffFrequencyToRadians() for state-variable filter types.
__inline float XAudio2CutoffFrequencyToOnePoleCoefficient(float CutoffFrequency, UINT32 SampleRate)
{
    if ((UINT32)CutoffFrequency >= SampleRate)
    {
        return XAUDIO2_MAX_FILTER_FREQUENCY;
    }
    return ( 1.0f - powf(1.0f - 2.0f * CutoffFrequency / SampleRate, 2.0f) );
}


#endif // #ifdef XAUDIO2_HELPER_FUNCTIONS


/**************************************************************************
 *
 * XAudio2Create: Top-level function that creates an XAudio2 instance.
 *
 * ARGUMENTS:
 *
 *  Flags - Flags specifying the XAudio2 object's behavior.
 *
 *  XAudio2Processor - An XAUDIO2_PROCESSOR value that specifies the
 *          hardware threads (Xbox) or processors (Windows) that XAudio2
 *          will use.  Note that XAudio2 supports concurrent processing on
 *          multiple threads, using any combination of XAUDIO2_PROCESSOR
 *          flags.  The values are platform-specific; platform-independent
 *          code can use XAUDIO2_DEFAULT_PROCESSOR to use the default on
 *          each platform.
 *
 **************************************************************************/

#if (defined XAUDIO2_EXPORT)
    // We're building xaudio2.dll
    #define XAUDIO2_STDAPI extern "C" __declspec(dllexport) HRESULT __stdcall
#else
    // We're an xaudio2 client
    #define XAUDIO2_STDAPI extern "C" __declspec(dllimport) HRESULT __stdcall
#endif

XAUDIO2_STDAPI XAudio2Create(_Outptr_ IXAudio2** ppXAudio2, UINT32 Flags X2DEFAULT(0),
                             XAUDIO2_PROCESSOR XAudio2Processor X2DEFAULT(XAUDIO2_DEFAULT_PROCESSOR));
// Undo the #pragma pack(push, 1) directive at the top of this file
#pragma pack(pop)

#endif // #ifndef GUID_DEFS_ONLY

#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_TV_APP | WINAPI_PARTITION_TV_TITLE) */
#pragma endregion

#endif // #ifndef __XAUDIO2_INCLUDED__

#pragma option pop /*P_O_Pop*/
