JYou are standing at the end of a road before a small brick building. JAround you is a forest. A small stream flows out of the building and Jdown a gully. JYou have walked up a hill, still in the forest. The road slopes back Jdown the other side of the hill. There is a building in the distance. JYou are inside a building, a well house for a large spring. JYou are in a valley in the forest beside a stream tumbling along a Jrocky bed. JYou are in open forest, with a deep valley to one side. JYou are in open forest near both a valley and a road. JAt your feet all the water of the stream splashes into a 2-inch slit Jin the rock. Downstream the streambed is bare rock. JYou are in a 20-foot depression floored with bare dirt. Set into the Jdirt is a strong steel grate mounted in concrete. A dry streambed Jleads into the depression. J You are in a small chamber beneath a 3x3 steel grate to the surface. J A low crawl over cobbles leads inward to the west. J You are crawling over cobbles in a low passage. There is a dim light J at the east end of the passage. J You are in a debris room filled with stuff washed in from the surface. J A low wide passage with cobbles becomes plugged with mud and debris J here, but an awkward canyon leads upward and west. A note on the wall J says "Magic Word XYZZY". J You are in an awkward sloping east/west canyon. J You are in a splendid chamber thirty feet high. The walls are frozen J rivers of orange stone. An awkward canyon and a good passage exit J from east and west sides of the chamber. JAt your feet is a small pit breathing traces of white mist. An east Jpassage ends here except for a small crack leading on. JYou are at one end of a vast hall stretching forward out of sight to Jthe west. There are openings to either side. Nearby, a wide stone Jstaircase leads downward. The hall is filled with wisps of white mist Jswaying to and fro almost as if alive. A cold wind blows up the Jstaircase. There is a passage at the top of a dome behind you. JThe crack is far too small for you to follow. JYou are on the east bank of a fissure slicing clear across the hall. JThe mist is quite thick here, and the fissure is too wide to jump. JThis is a low room with a crude note on the wall. The note says, J"You will not get it up the steps." JYou are in the hall of the mountain king, with passages off in all Jdirections. JYou are at the bottom of the pit with a broken neck. JYou did not make it. JThe dome is unclimbable. JYou are at the west end of the twopit room. There is a large hole in Jthe wall above the pit at this end of the room. JYou are at the bottom of the eastern pit in the twopit room. There is Ja small pool of oil in one corner of the pit. JYou are at the bottom of the western pit in the twopit room. There is Ja large hole in the wall about 25 feet above you. JYou clamber up the plant and scurry through the hole at the top. JYou are on the west side of the fissure in the hall of mists. JYou are in a low N/S passage at a hole in the floor. The hole goes Jdown to an E/W passage. JYou are in the south side chamber. JYou are in the west side chamber of the hall of the mountain king. JA passage continues west and up here. J>$< J You cannot get by the snake. J!You are in a large room, with a passage to the south, a passage to the J!west, and a wall of broken rock to the east. There is a large "Y2" on J!a rock in the room's center. J"You are in a jumble of rock, with cracks everywhere. J#You are at a low window overlooking a huge pit, which extends up out of J#sight. A floor is indistinctly visible over 50 feet below. Traces of J#white mist cover the floor of the pit, becoming thicker to the right. J#Marks in the dust around the window would seem to indicate that J#someone has been here recently. Directly across the pit from you and J#25 feet away there is a similar window looking into a lighted room. A J#shadowy figure can be seen there peering back at you. J$You are in a dirty broken passage. To the east is a crawl. To the J$west is a large passage. Above you is a hole to another passage. J%You are on the brink of a small clean climbable pit. A crawl leads J%west. J&You are in the bottom of a small pit with a little stream, which J&enters and exits through tiny slits. J'You are in a large room full of dusty rocks. There is a big hole in J'the floor. There are cracks everywhere, and a passage leading east. J(You have crawled through a very low wide passage parallel to and north J(of the hall of mists. J)You are at the west end of hall of mists. A low wide crawl continues J)west and another goes north. To the south is a little passage 6 feet J)off the floor. J*You are in a maze of twisty little passages, all alike. J+You are in a maze of twisty little passages, all alike. J,You are in a maze of twisty little passages, all alike. J-You are in a maze of twisty little passages, all alike. J.Dead end J/Dead end J0Dead end J1You are in a maze of twisty little passages, all alike. J2You are in a maze of twisty little passages, all alike. J3You are in a maze of twisty little passages, all alike. J4You are in a maze of twisty little passages, all alike. J5You are in a maze of twisty little passages, all alike. J6Dead end J7You are in a maze of twisty little passages, all alike. J8Dead end J9You are on the brink of a thirty foot pit with a massive orange column J9down one wall. You could climb down here but you could not get back J9up. The maze continues at this level. J:Dead end J;You have crawled through a very low wide passage parallel to and north J;of the hall of mists. J<You are at the east end of a very long hall apparently without side J<chambers. To the east a low wide crawl slants up. To the north a J<round two foot hole slants down. J=You are at the west end of a very long featureless hall. The hall J=joins up with a narrow north/south passage. J>You are at a crossover of a high N/S passage and a low E/W one. J?Dead end J@You are at a complex junction. A low hands and knees passage from the J@north joins a higher crawl from the east to make a walking passage J@going west. There is also a large room above. The air is damp here. JAYou are in Bedquilt, a long east/west passage with holes everywhere. JATo explore at random select north, south, up, or down. JBYou are in a room whose walls resemble swiss cheese. Obvious passages JBgo west, east, NE, and NW. Part of the room is occupied by a large JBbedrock block. JCYou are at the east end of the twopit room. The floor here is JClittered with thin rock slabs, which make it easy to descend the pits. JCThere is a path here bypassing the pits to connect passages from east JCand west. There are holes all over, but the only big one is on the JCwall directly over the west pit where you cannot get to it. JDYou are in a large low circular chamber whose floor is an immense slab JDfallen from the ceiling (Slab room). East and west there once were JDlarge passages, but they are now filled with boulders. Low small JDpassages go north and south, and the south one quickly bends west JDaround the boulders. JEYou are in a secret N/S canyon above a large room. JFYou are in a secret N/S canyon above a sizable passage. JGYou are in a secret canyon at a junction of three canyons, bearing JGnorth, south, and SE. The north one is as tall as the other two JGcombined. JHYou are in a large low room. Crawls lead north, SE, and SW. JIDead end crawl. JJYou are in a secret canyon which here runs E/W. It crosses over a JJvery tight canyon 15 feet below. If you go down you may not be able JJto get back up. JKYou are at a wide place in a very tight N/S canyon. JLThe canyon here becomes too tight to go further south. JMYou are in a tall E/W canyon. A low tight crawl goes 3 feet north and JMseems to open up. JNThe canyon runs into a mass of boulders -- dead end. JOThe stream flows out through a pair of 1 foot diameter sewer pipes. JOIt would be advisable to use the exit. JPYou are in a maze of twisty little passages, all alike. JQDead end JRDead end JSYou are in a maze of twisty little passages, all alike. JTYou are in a maze of twisty little passages, all alike. JUDead end JVDead end JWYou are in a maze of twisty little passages, all alike. JXYou are in a long, narrow corridor stretching out of sight to the JXwest. At the eastern end is a hole through which you can see a JXprofusion of leaves. JYThere is nothing here to climb. Use "UP" or "OUT" to leave the pit. JZYou have climbed up the plant and out of the pit. J[You are at the top of a steep incline above a large room. You could J[climb down here, but you would not be able to climb up. There is a J[passage leading back to the north. J\You are in the giant room. The ceiling here is too high up for your J\lamp to show it. Cavernous passages lead east, north, and south. On J\the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. J]The passage here is blocked by a recent cave-in. J^You are at one end of an immense north/south passage. J_You are in a magnificent cavern with a rushing stream, which cascades J_over a sparkling waterfall into a roaring whirlpool which disappears J_through a hole in the floor. Passages exit to the south and west. J`You are in the soft room. The walls are covered with heavy curtains, J`the floor with a thick pile carpet. Moss covers the ceiling. JaThis is the oriental room. Ancient oriental cave drawings cover the Jawalls. A gently sloping passage leads upward to the north, another Japassage leads SE, and a hands and knees crawl leads west. JbYou are following a wide path around the outer edge of a large cavern. JbFar below, through a heavy white mist, strange splashing noises can be Jbheard. The mist rises up through a fissure in the ceiling. The path Jbexits to the south and west. JcYou are in an alcove. A small NW path seems to widen after a short Jcdistance. An extremely tight tunnel leads east. It looks like a very Jctight squeeze. An eerie light can be seen at the other end. JdYou are in a small chamber lit by an eerie green light. An extremely Jdnarrow tunnel exits to the west. A dark corridor leads NE. JeYou are in the dark-room. A corridor leading south is the only exit. JfYou are in an arched hall. A coral passage once continued up and east Jffrom here, but is now blocked by debris. The air smells of sea water. JgYou are in a large room carved out of sedimentary rock. The floor and Jgwalls are littered with bits of shells imbedded in the stone. A Jgshallow passage proceeds downward, and a somewhat steeper one leads Jgup. A low hands and knees passage enters from the south. JhYou are in a long sloping corridor with ragged sharp walls. JiYou are in a cul-de-sac about eight feet across. JjYou are in an anteroom leading to a large passage to the east. Small Jjpassages go west and up. The remnants of recent digging are evident. JjA sign in midair here says "Cave under construction beyond this point. JjProceed at own risk. [Witt Construction Company]" JkYou are in a maze of twisty little passages, all different. JlYou are at Witt's End. Passages lead off in *ALL* directions. JmYou are in a north/south canyon about 25 feet across. The floor is Jmcovered by white mist seeping in from the north. The walls extend Jmupward for well over 100 feet. Suspended from some unseen point far Jmabove you, an enormous two-sided mirror is hanging parallel to and Jmmidway between the canyon walls. (The mirror is obviously provided Jmfor the use of the dwarves, who as you know, are extremely vain.) A Jmsmall window can be seen in either wall, some fifty feet up. JnYou are at a low window overlooking a huge pit, which extends up out of Jnsight. A floor is indistinctly visible over 50 feet below. Traces of Jnwhite mist cover the floor of the pit, becoming thicker to the left. JnMarks in the dust around the window would seem to indicate that Jnsomeone has been here recently. Directly across the pit from you and Jn25 feet away there is a similar window looking into a lighted room. A Jnshadowy figure can be seen there peering back at you. JoA large stalactite extends from the roof and almost reaches the floor Jobelow. You could climb down it, and jump from it to the floor, but Johaving done so you would be unable to reach it to climb back up. JpYou are in a little maze of twisting passages, all different. JqYou are at the edge of a large underground reservoir. An opaque cloud Jqof white mist fills the room and rises rapidly upward. The lake is Jqfed by a stream, which tumbles out of a hole in the wall about 10 feet Jqoverhead and splashes noisily into the water somewhere within the Jqmist. The only passage goes back toward the south. JrDead end JsYou are at the northeast end of an immense room, even larger than the Jsgiant room. It appears to be a repository for the "ADVENTURE" Jsprogram. Massive torches far overhead bathe the room with smokey Jsyellow light. Scattered about you can be seen a pile of bottles (all Jsof them empty), a nursery of young beanstalks murmuring quietly, a bed Jsof oysters, a bundle of black rods with rusty stars on their ends, and Jsa collection of brass lanterns. Off to one side a great many dwarves Jsare sleeping on the floor, snoring loudly. A sign nearby reads: "Do JsNot Disturb the Dwarves!" An immense mirror is hanging against one Jswall, and stretches to the other end of the room, where various other Jssundry objects can be glimpsed dimly in the distance. JtYou are at the southwest end of the repository. To one side is a pit Jtfull of fierce green snakes. On the other side is a row of small Jtwicker cages, each of which contains a little sulking bird. In one Jtcorner is a bundle of black rods with rusty marks on their ends. A Jtlarge number of velvet pillows are scattered about on the floor. A Jtvast mirror stretches off to the northeast. At your feet is a large Jtsteel grate, next to which is a sign which reads, "Treasure Vault. JtKeys in main office." JuYou are on one side of a large, deep chasm. A heavy white mist rising Juup from below obscures all view of the far side. A SW path leads away Jufrom the chasm into a winding corridor. JvYou are in a long winding corridor sloping out of sight in both Jvdirections. JwYou are in a secret canyon which exits to the north and east. JxYou are in a secret canyon which exits to the north and east. JyYou are in a secret canyon which exits to the north and east. JzYou are on the far side of the chasm. A NE path leads away from the Jzchasm on this side. J{You are in a long east/west corridor. A faint rumbling noise can be J{heard in the distance. J|The path forks here. The left fork leads northeast. A dull rumbling J|seems to get louder in that direction. The right fork leads southeast J|down a gentle slope. The main corridor enters from the west. J}The walls are quite warm here. From the north can be heard a steady J}roar, so loud that the entire cave seems to be trembling. Another J}passage leads south, and a low crawl goes east. J~You are on the edge of a breath-taking view. Far below you is an J~active volcano, from which great gouts of molten lava come surging J~out, cascading back down into the depths. The glowing rock fills the J~farthest reaches of the cavern with a blood-red glare, giving every- J~thing an eerie, macabre appearance. The air is filled with flickering J~sparks of ash and a heavy smell of brimstone. The walls are hot to J~the touch, and the thundering of the volcano drowns out all other J~sounds. A dark, foreboding passage exits to the south. JYou are in a small chamber filled with large boulders. The walls are Jvery warm, causing the air in the room to be almost stifling from the Jheat. The only exit is a crawl heading west, through which is coming Ja low rumbling. JYou are walking along a gently sloping north/south passage lined with Joddly shaped limestone formations. JYou are standing at the entrance to a large, barren room. A sign Jposted above the entrance reads: "CAUTION! Bear in room!" JYou are inside a barren room. The center of the room is completely Jempty except for some dust. Marks in the dust lead away toward the Jfar end of the room. The only exit is the way you came in. JYou are in a maze of twisting little passages, all different. JYou are in a little maze of twisty passages, all different. JYou are in a twisting maze of little passages, all different. JYou are in a twisting little maze of passages, all different. JYou are in a twisty little maze of passages, all different. JYou are in a twisty maze of little passages, all different. JYou are in a little twisty maze of passages, all different. JYou are in a maze of little twisting passages, all different. JYou are in a maze of little twisty passages, all different. JDead end JEND JYou are at end of road again. JYou are at hill in road. JYou are inside building. JYou are in valley. JYou are in forest. JYou are in forest. JYou are at slit in streambed. JYou are outside grate. J You are below the grate. J You are in cobble crawl. J You are in debris room. J You are in bird chamber. JYou are at top of small pit. JYou are in hall of mists. JYou are on east bank of fissure. JYou are in nugget of gold room. JYou are in hall of Mt King. JYou are at west end of twopit room. JYou are in east pit. JYou are in west pit. J!You are at "Y2". J#You are at window on pit. J$You are in dirty passage. J'You are in dusty rock room. J)You are at west end of hall of mists. J9You are at brink of pit. J<You are at east end of long hall. J=You are at west end of long hall. J@You are at complex junction. JBYou are in swiss cheese room. JCYou are at east end of twopit room. JDYou are in slab room. JGYou are at junction of three secret canyons. JJYou are in secret E/W canyon above tight canyon. JXYou are in narrow corridor. J[You are at steep incline above large room. J\You are in giant room. J_You are in cavern with waterfall. J`You are in soft room. JaYou are in oriental room. JbYou are in misty cavern. JcYou are in alcove. JdYou are in plover room. JeYou are in dark-room. JfYou are in arched hall. JgYou are in shell room. JjYou are in anteroom. JlYou are at Witt's End. JmYou are in mirror canyon. JnYou are at window on pit. JoYou are at top of stalactite. JqYou are at reservoir. JsYou are at NE end. JtYou are at SW end. JuYou are on SW side of chasm. JvYou are in sloping corridor. JzYou are on NE side of chasm. J{You are in corridor. J|You are at fork in path. J}You are at junction with warm walls. J~You are at breath-taking view. JYou are in chamber of boulders. JYou are in limestone passage. JYou are in front of barren room. JYou are in barren room. JEND JSet of keys JThere are some keys on the ground here. JBrass lantern JThere is a shiny brass lamp nearby. JdThere is a lamp shining nearby. J*GRATE JThe grate is locked. JdThe grate is open. JWicker cage JThere is a small wicker cage discarded nearby. JBlack rod JA three foot black rod with a rusty star on an end lies nearby. JBlack rod JA three foot black rod with a rusty mark on an end lies nearby. J*STEPS JRough stone steps lead down the pit. JdRough stone steps lead up the dome. JLittle bird in cage JA cheerful little bird is sitting here singing. JdThere is a little bird in the cage. J *RUSTY DOOR JThe way north is barred by a massive, rusty, iron door. JdThe way north leads through a massive, rusty, iron door. J Velvet pillow JA small velvet pillow lies on the floor. J *SNAKE JA huge green fierce snake bars the way! Jd>$< (CHASED AWAY) J *FISSURE J>$< JdA crystal bridge now spans the fissure. JThe crystal bridge has vanished! J *STONE TABLET JA massive stone tablet imbedded in the wall reads: J"Congratulations on bringing light into the Dark-room!" JGiant clam >GRUNT!< JThere is an enormous clam here with its shell tightly closed. JGiant oyster >GROAN!< JThere is an enormous oyster here with its shell tightly closed. JdInteresting. There seems to be something written on the underside of Jdthe oyster. J"Spelunker Today" JThere are a few recent issues of "Spelunker Today" magazine here. JTasty food JThere is food here. JSmall bottle JThere is a bottle of water here. JdThere is an empty bottle here. JThere is a bottle of oil here. JWater in the bottle JOil in the bottle J*MIRROR J>$< J*PLANT JThere is a tiny little plant in the pit, murmuring "Water, water, ..." JdThe plant spurts into furious growth for a few seconds. JThere is a 12-foot-tall beanstalk stretching up out of the pit, Jbellowing "Water!! Water!!" J,The plant grows explosively, almost filling the bottom of the pit. JThere is a gigantic beanstalk stretching all the way up to the hole. JYou have over-watered the plant! It is shriveling up! ... J*PHONY PLANT (SEEN IN TWOPIT ROOM ONLY WHEN TALL ENOUGH) J>$< JdThe top of a 12-foot-tall beanstalk is poking out of the west pit. JThere is a huge beanstalk growing out of the west pit up to the hole. J*STALACTITE J>$< J*SHADOWY FIGURE JThe shadowy figure seems to be trying to attract your attention. JDwarf's axe JThere is a little axe here. JdThere is a little axe lying beside the bear. J*CAVE DRAWINGS J>$< J*PIRATE J>$< J*DRAGON JA huge green fierce dragon bars the way! JdCongratulations! You have just vanquished a dragon with your bare Jdhands! (Unbelievable, is it not?) JThe body of a huge green dead dragon is lying off to one side. J *CHASM JA rickety wooden bridge extends across the chasm, vanishing into the Jmist. A sign posted on the bridge reads, "STOP! Pay Troll!" JdThe wreckage of a bridge (and a dead bear) can be seen at the bottom Jdof the chasm. J!*TROLL JA burly troll stands by the bridge and insists you throw him a Jtreasure before you may cross. JdThe troll steps out from beneath the bridge and blocks your way. J>$< (CHASED AWAY) J"*PHONY TROLL JThe troll is nowhere to be seen. J#>$< (BEAR USES RTEXT 141) JThere is a ferocious cave bear eying you from the far end of the room! JdThere is a gentle cave bear sitting placidly in one corner. JThere is a contented-looking bear wandering about nearby. J,>$< (DEAD) J$*MESSAGE IN SECOND MAZE JThere is a message scrawled in the dust in a flowery script, reading: J"This is not the maze where the pirate leaves his treasure chest." J%*VOLCANO AND/OR GEYSER J>$< J&*VENDING MACHINE JThere is a massive vending machine here. The instructions on it read: J"Drop coins here to receive fresh batteries." J'Batteries JThere are fresh batteries here. JdSome worn-out batteries have been discarded nearby. J(*CARPET AND/OR MOSS J>$< J2Large gold nugget JThere is a large sparkling nugget of gold here! J3Several diamonds JThere are diamonds here! J4Bars of silver JThere are bars of silver here! J5Precious jewelry JThere is precious jewelry here! J6Rare coins JThere are many coins here! J7Treasure chest JThe treasure chest is here! J8Golden eggs JThere is a large nest here, full of golden eggs! JdThe nest of golden eggs has vanished! JDone! J9Jeweled trident JThere is a jewel-encrusted trident here! J:Ming vase JThere is a delicate, precious, ming vase here! JdThe vase is now resting, delicately, on a velvet pillow. JThe floor is littered with worthless shards of pottery. J,The ming vase drops with a delicate crash. J;Egg-sized emerald JThere is an emerald here the size of a plover's egg! J<Platinum pyramid JThere is a platinum pyramid here, 8 inches on a side! J=Glistening pearl JOff to one side lies a glistening pearl! J>Persian rug JThere is a persian rug spread out on the floor! JdThe dragon is sprawled out on a persian rug!! J?Rare spices JThere are rare spices here! J@Golden chain JThere is a golden chain lying in a heap on the floor! JdThe bear is locked to the wall with a golden chain! JThere is a golden chain locked to the wall! JEND JSomewhere nearby is Colossal Cave, where others have found fortunes in Jtreasure and gold, though it is rumored that some who enter are never Jseen again. Magic is said to work in the cave. I will be your eyes Jand hands. Direct me with commands of 1 or 2 words. I should warn Jyou that I look at only the first four letters of each word, so you'll Jhave to enter "NORTHEAST" as "NE" to distinguish it from "NORTH". J(Should you get stuck, type "HELP" for some general hints. For infor- Jmation on how to end your adventure, etc., type "INFO".) J - - - JThis program is a demonstration of FORTRAN 77 on the ISIS-II Operating JSystem. It is taken from a game originally developed by Stanford JUniversity Artificial Intelligence Lab, and derives from the obscure Jgame "Dungeons and Dragons"... Ja little dwarf with a big knife blocks your way. JA little dwarf just walked around a corner, saw you, threw a little Jaxe at you which missed, cursed, and ran away. JThere is a threatening little dwarf in the room with you! JOne sharp nasty knife is thrown at you! JNone of them hit you! JOne of them gets you! JA hollow voice says "PLUGH". J There is no way to go that direction. J I am unsure how you are facing. Use compass points or nearby objects. J I do not know in from out here. Use compass points or name something J in the general direction you want to go. J I do not know how to apply that word here. J I do not understand that! JI'm game. Would you care to explain how? JSorry, but I am not allowed to give more detail. I will repeat the Jlong description of your location. JIt is now pitch dark. If you proceed you will likely fall into a pit. JIf you prefer, simply type W rather than west. JAre you trying to catch the bird? JThe bird is frightened right now and you cannot catch it no matter Jwhat you try. Perhaps you might try later. JAre you trying to somehow deal with the snake? JYou cannot kill the snake, or drive it away, or avoid it, or anything Jlike that. There is a way to get by, but you do not have the necessary Jresources right now. JDo you really want to quit now? JYou fell into a pit and broke every bone in your body! JYou are already carrying it! JYou cannot be serious! JThe bird was unafraid when you entered, but as you approach it becomes Jdisturbed and you cannot catch it. JYou can catch the bird, but you cannot carry it. JThere is nothing here with a lock! JYou are not carrying it! JThe little bird attacks the green snake, and in an astounding flurry Jdrives the snake away. JYou have no keys! J It has no lock. J!I do not know how to lock or unlock such a thing. J"It was already locked. J#The grate is now locked. J$The grate is now unlocked. J%It was already unlocked. J&You have no source of light. J'Your lamp is now on. J(Your lamp is now off. J)There is no way to get past the bear to unlock the chain, which is J)probably just as well. J*Nothing happens. J+Where? J,There is nothing here to attack. J-The little bird is now dead. Its body disappears. J.Attacking the snake both doesn't work and is very dangerous. J/You killed a little dwarf. J0You attack a little dwarf, but he dodges out of the way. J1With what? Your bare hands? J2Good try, but that is an old worn-out magic word. J3I know of places, actions, and things. Most of my vocabulary J3describes places and is used to move you there. To move, try words J3like forest, building, dnstream, enter, east, west, north, south, J3up, or down. I know about a few special objects, like a black rod J3hidden in the cave. These objects can be manipulated using some of J3the action words that I know. Usually you will need to give both the J3object and action words (in either order), but sometimes I can infer J3the object from the verb alone. Some objects also imply verbs; in J3particular, "inventory" implies "take inventory", which causes me to J3give you a list of what you are carrying. The objects have side J3effects; for instance, the rod scares the bird. Usually people having J3trouble moving just need to try a few more words. Usually people J3trying unsuccessfully to manipulate an object are attempting something J3beyond their (or my!) capabilities and should try a completely J3different tack. To speed the game you can sometimes move long J3distances with a single word. For example, "building" usually gets J3you to the building from anywhere above ground except when lost in the J3forest. Also, note that cave passages turn a lot, and that leaving a J3room to the north does not guarantee entering the next from the south. J3GOOD LUCK! J4It misses! J5It gets you! J6Okay J7You cannot unlock the keys. J8You have crawled around in some little holes and wound up back in the J8main passage. J9I do not know where the cave is, but hereabouts no stream can run on J9the surface for long. I would try the stream. J:I need more detailed instructions to do that. J;I can only tell you what you see as you move about and manipulate J;things. I cannot tell you where remote things are. J<I do not know that word. J=What? J>Are you trying to get into the cave? J?The grate is very solid and has a hardened steel lock. You cannot J?enter without a key, and there are no keys nearby. I would recommend J?looking elsewhere for the keys. J@The trees of the forest are large hardwood oak and maple, with an J@occasional grove of pine or spruce. There is quite a bit of under- J@growth, largely birch and ash saplings plus nondescript bushes of J@various sorts. This time of year visibility is quite restricted by J@all the leaves, but travel is quite easy if you detour around the J@spruce and berry bushes. JAWelcome to Adventure!! Would you like instructions? JBDigging without a shovel is quite impractical. Even with a shovel JBprogress is unlikely. JCBlasting requires dynamite. JDI am as confused as you are. JEMist is a white vapor, usually water, seen from time to time in JEcaverns. It can be found anywhere but is frequently a sign of a deep JEpit leading down to water. JFYour feet are now wet. JGI think I just lost my appetite. JHThank you, it was delicious! JIYou have taken a drink from the stream. The water tastes strongly of JIminerals, but is not unpleasant. It is extremely cold. JJThe bottle of water is now empty. JKRubbing the electric lamp is not particularly rewarding. Anyway, JKnothing exciting happens. JLPeculiar. Nothing unexpected happens. JMYour bottle is empty and the ground is wet. JNYou cannot pour that. JOWatch it! JPWhich way? JQOh dear, you seem to have gotten yourself killed. I might be able to JQhelp you out, but I've never really done this before. Do you want me JQto try to reincarnate you? JRAll right. But do not blame me if something goes wr...... JR --- POOF!! --- JRYou are engulfed in a cloud of orange smoke. Coughing and gasping, JRyou emerge from the smoke and find.... JSYou clumsy oaf, you've done it again! I don't know how long I can JSkeep this up. Do you want me to try reincarnating you again? JTOkay, now where did I put my orange smoke?.... >POOF!< JTEverything disappears in a dense cloud of orange smoke. JUNow you've really done it! I'm out of orange smoke! You don't expect JUme to do a decent reincarnation without any orange smoke, do you? JVOkay, if you are so smart, do it yourself! I'm leaving! JZ>>> MESSAGES 81 THRU 90 ARE RESERVED FOR "OBITUARIES". <<< J[Sorry, but I no longer seem to remember how it was you got here. J\You cannot carry anything more. You'll have to drop something first. J]You cannot go through a locked steel grate! J^I believe what you want is right here with you. J_You do not fit through a two-inch slit! J`I respectfully suggest you go across the bridge instead of jumping. JaThere is no way across the fissure. JbYou are not carrying anything. JcYou are currently holding the following: JdIt's not hungry (it's merely pinin' for the fjords). Besides, you Jdhave no bird seed. JeThe snake has now devoured your bird. JfThere is nothing here it wants to eat (except perhaps you). JgYou fool, dwarves eat only coal! Now you've made him *REALLY* mad!! JhYou have nothing in which to carry it. JiYour bottle is already full. JjThere is nothing here with which to fill the bottle. JkYour bottle is now full of water. JlYour bottle is now full of oil. JmYou cannot fill that. JnDon't be ridiculous! JoThe door is extremely rusty and refuses to open. JpThe plant indignantly shakes the oil off its leaves and asks, "Water?" JqThe hinges are quite thoroughly rusted now and will not budge. JrThe oil has freed up the hinges so that the door will now move, Jralthough it requires some effort. JsThe plant has exceptionally deep roots and cannot be pulled free. JtThe dwarves' knives vanish as they strike the walls of the cave. JuSomething you are carrying won't fit through the tunnel with you. JuYou'd best take inventory and drop something. JvYou cannot fit this five-foot clam through that little passage! JwYou cannot fit this five-foot oyster through that little passage! JxI advise you to put down the clam before opening it. >STRAIN!< JyI advise you to put down the oyster before opening it. >WRENCH!< JzYou don't have anything strong enough to open the clam. J{You don't have anything strong enough to open the oyster. J|A glistening pearl falls out of the clam and rolls away. Goodness, J|this must really be an oyster. (I never was very good at identifying J|bivalves.) Whatever it is, it has now snapped shut again. J}The oyster creaks open, revealing nothing but oyster inside. It J}promptly snaps shut again. J~You have crawled around in some little holes and found your way J~blocked by a recent cave-in. You are now back in the main passage. JThere are faint rustling noises from the darkness behind you. JOut from the shadows behind you pounces a bearded pirate! "Har, har," Jhe chortles, "I'll just take all this booty and hide it away with me Jchest deep in the maze!" He snatches your treasure and vanishes into Jthe gloom. JA sepulchral voice reverberating through the cave, says, "Cave closing Jsoon. All adventurers exit immediately through main office." JA mysterious recorded voice groans into life and announces: J "This exit is closed. Please leave via main office." JIt looks as though you are dead. Well, seeing as how it's so close to Jclosing time anyway, I think we'll just call it a day. JThe sepulchral voice entones, "The cave is now closed." As the echoes Jfade, there is a blinding flash of light (and a small puff of orange Jsmoke). . . . As your eyes refocus, you look around and find... JThere is a loud explosion, and a twenty-foot hole appears in the far Jwall, burying the dwarves in the rubble. You march through the hole Jand find yourself in the main office, where a cheering band of Jfriendly elves carry the conquering adventurer off into the sunset. JThere is a loud explosion, and a twenty-foot hole appears in the far Jwall, burying the snakes in the rubble. A river of molten lava pours Jin through the hole, destroying everything in its path, including you! JThere is a loud explosion, and you are suddenly splashed across the Jwalls of the room. JThe resulting ruckus has awakened the dwarves. There are now several Jthreatening little dwarves in the room with you! Most of them throw Jknives at you! All of them get you! JOh, leave the poor unhappy bird alone. JI daresay whatever you want is around here somewhere. JI do not know the word "STOP". Use "QUIT" if you want to give up. JYou cannot get there from here. JYou are being followed by a very large, tame bear. JIf you want to end your adventure early, say "QUIT". JTo see how well you are doing, say "SCORE". To get full credit for a Jtreasure, you must have left it safely in the building, though you get Jpartial credit just for locating it. You lose points for getting Jkilled, or for quitting, though the former costs you more. There are Jalso points based on how much (if any) of the cave you've managed to Jexplore; in particular, there is a large bonus just for getting in (to Jdistinguish the beginners from the rest of the pack), and there are Jother ways to determine whether you've been through some of the more Jharrowing sections. If you think you've found all the treasures, just Jkeep exploring for a while. If nothing interesting happens, you Jhave not found them all yet. If something interesting *DOES* happen, Jit means you are getting a bonus and have an opportunity to garner many Jmore points in the master's section. I may occasionally offer hints Jif you seem to be having trouble. If I do, I'll warn you in advance Jhow much it will affect your score to accept the hints. Finally, to Jsave paper, you may specify "BRIEF", which tells me never to repeat Jthe full description of a place unless you explicitly ask me to. JDo you indeed wish to quit now? JThere is nothing here with which to fill the vase. JThe sudden change in temperature has delicately shattered the vase. JIt is beyond your power to do that. JI do not know how. JIt is too far up for you to reach. JYou killed a little dwarf. The body vanishes in a cloud of greasy Jblack smoke. JThe shell is very strong and is impervious to attack. JWhat's the matter, can't you read? Now you'd best start over. JThe axe bounces harmlessly off the dragon's thick scales. JThe dragon looks rather nasty. You'd best not try to get by. JThe little bird attacks the green dragon, and in an astounding flurry Jgets burnt to a cinder. The ashes blow away. JOn what? JOkay, from now on I'll only describe a place in full the first time Jyou come to it. To get the full description, say "LOOK". JTrolls are close relatives with the rocks and have skin as tough as Jthat of a rhinoceros. The troll fends off your blows effortlessly. JThe troll deftly catches the axe, examines it carefully, and tosses it Jback, declaring, "Good workmanship, but it's not valuable enough." JThe troll catches your treasure and scurries away out of sight. JThe troll refuses to let you cross. JThere is no longer any way across the chasm. JJust as you reach the other side, the bridge buckles beneath the Jweight of the bear, which was still following you around. You Jscrabble desperately for support, but as the bridge collapses you Jstumble back and fall into the chasm. JThe bear lumbers toward the troll, who lets out a startled shriek and Jscurries away. The bear soon gives up the pursuit and wanders back. JThe axe misses and lands near the bear where you cannot get at it. JWith what? Your bare hands? Against *HIS* bear hands?? JThe bear is confused; he only wants to be your friend. JFor crying out loud, the poor thing is already dead! JThe bear eagerly wolfs down your food, after which he seems to calm Jdown considerably and even becomes rather friendly. JThe bear is still chained to the wall. JThe chain is still locked. JThe chain is now unlocked. JThe chain is now locked. JThere is nothing here to which the chain can be locked. JThere is nothing here to eat. JDo you want the hint? JDo you need help getting out of the maze? JYou can make the passages look less alike by dropping things. JAre you trying to explore beyond the Plover room? JThere is a way to explore that region without having to worry about Jfalling into a pit. None of the objects available is immediately Juseful in discovering the secret. JDo you need help getting out of here? JDo not go west. JGluttony is not one of the troll's vices. Avarice, however, is. JYour lamp is getting dim. You'd best start wrapping this up, unless Jyou can find some fresh batteries. I seem to recall there's a vending Jmachine in the maze. Bring some coins with you. JYour lamp has run out of power. JThere's not much point in wandering around out here, and you cannot Jexplore the cave without a lamp. So let's just call it a day. JThere are faint rustling noises from the darkness behind you. As you Jturn toward them, the beam of your lamp falls across a bearded pirate. JHe is carrying a large chest. "Shiver me timbers!" he cries, "I've Jbeen spotted! I'd best hie meself off to the maze to hide me chest!" JWith that, he vanishes into the gloom. JYour lamp is getting dim. You'd best go back for those batteries. JYour lamp is getting dim. I'm taking the liberty of replacing the Jbatteries. JYour lamp is getting dim, and you are out of spare batteries. You'd Jbest start wrapping this up. JI'm afraid the magazine is written in dwarvish. J"This is not the maze where the pirate leaves his treasure chest." JHmmm, this looks like a clue, which means it will cost you 10 points to Jread it. Should I go ahead and read it anyway? JIt says, "There is something strange about this place, such that one Jof the words I've always known now has a new effect." JIt says the same thing it did before. JI'm afraid I do not understand. J"Congratulations on bringing light into the Dark-room!" JYou strike the mirror a resounding blow, whereupon it shatters into a Jmyriad tiny fragments. JYou have taken the vase and hurled it delicately to the ground. JYou prod the nearest dwarf, who wakes up grumpily, takes one look at Jyou, curses, and grabs for his axe. JIs this acceptable? JSorry, there's no way out save quitting. JColossal cave is *ALWAYS* open, provided this is your MDS-80. JEND J#You are obviously a rank amateur. Better luck next time. JdYour score qualifies you as a "Novice Class Adventurer". JYou have achieved the rating: "Experienced Adventurer". JYou may now consider yourself a "Seasoned Adventurer". JYou have reached "Junior Master" status. J,Your score puts you in "Master Adventurer Class C". JJYour score puts you in "Master Adventurer Class B". J]Your score puts you in "Master Adventurer Class A". J'All of Adventuredom gives tribute to you, Adventurer Grandmaster! JEND JNONE