PAL16R4 PAL DESIGN SPECIFICATAION P7038 BRAD MITCHELL 07/28/81 STORE POINT /2, /7, AND /11 DECODE MMI FIELD APPLICATIONS ENGINEER DALLAS, TEXAS CLK /8S /4S /2S /1S /A /B /C /T GND /OC NC /11 /P1S /P2S /P4S /P8S /7 /2 VCC P8S := 8S */A* B*/C *T ;LOAD INTO POINT ON FIRST ROLL + P8S*/A* B* C *T ;SAVE POINT IF NOT FIRST ROLL + P8S* A*/B *T ;SAVE POINT + P8S* A* B*/C *T ;SAVE POINT P4S := 4S */A* B*/C *T ;LOAD INTO POINT IF FIRST ROLL + P4S*/A* B* C *T ;SAVE POINT IF NOT FIRST ROLL + P4S* A*/B *T ;SAVE POINT + P4S* A* B*/C *T ;SAVE POINT P2S := 2S */A* B*/C *T ;LOAD INTO POINT IF FIRST ROLL + P2S*/A* B* C *T ;SAVE POINT IF NOT FIRST ROLL + P2S* A*/B *T ;SAVE POINT + P2S* A* B*/C *T ;SAVE POINT P1S := 1S */A* B*/C *T ;LOAD INTO POINT IF FIRST ROLL + P1S*/A* B* C *T ;SAVE POINT IF NOT FIRST ROLL + P1S* A*/B *T ;SAVE POINT + P1S* A* B*/C *T ;SAVE POINT IF(VCC) 2 = /8S*/4S* 2S*/1S ;DECODE THE NUMBER 2 IF(VCC) 7 = /8S* 4S* 2S* 1S ;DECODE THE NUMBER 7 IF(VCC) 11 = 8S*/4S* 2S* 1S ;DECODE THE NUMBER 11 FUNCTION TABLE CLK 8S 4S 2S 1S A B C T P8S P4S P2S P1S 2 7 11 ;-------INPUTS------- ----OUTPUTS---- ;C 8 4 2 1 A B C T P P P P 2 7 1 ;L S S S S 8 4 2 1 1 ;K S S S S COMMENTS --------------------------------------------------------------------------- C L L L L L L L L L L L L L L L INITIATE ALL REGISTERS TO LOW C H L L H L H L H H L L H L L L LOAD A NUMBER INTO POINT C L L L L L H H H H L L H L L L SAVE THE NUMBER IN POINT C L L L L H L X H H L L H L L L SAVE THE NUMBER IN POINT C L L L L H H L H H L L H L L L SAVE THE NUMBER IN POINT C L L H L L H L H L L H L H L L LOAD POINT & DECODE A "2" C L H H H L H L H L H H H L H L LOAD POINT & DECODE A "7" C H L H H L H L H H L H H L L H LOAD POINT & DECODE A "11" --------------------------------------------------------------------------- DESCRIPTION THIS PAL IS USED TO STORE THE POINT IN THE GAME. IT ALSO DECODES THE NUMBERS 2, 7, AND 11 TO BE USED IN DETERMINING WIN OR LOST.